Tag Archives: Ticket to Ride: Germany

Weekly Gaming 18/02/2014

I’ve had a nice week and I’m glad to be sharing about what games I got into over it once again. Halesowen of course is in a separate post so check that out too if you’re interested!

Friday

Friday was the UoB tabletop society as usual. I got there a bit late as they’ve closed the car park by the guild where it’s held so I had to head home and walk instead (I don’t mind the walk, but arriving later sucks ^^). On arrival there was a seemingly quite intense game of power grid going on, with as many spectators as players, so the first half-hour/hour was spent socializing.

I suggested Euphoria initially, but there wasn’t much interest so we went to another great option – Ticket To Ride: Europe. In TTR you collect sets of cards in 7 colours to be able to place train routes across a map. In this version you also have 3 ‘stations’ which can be used to make use of a blocked train route at the end of the game, but you essentially lose 5 points each time you use one, making them best avoided if possible. As the game was coming to an end I had to make a decision on using a station or drawing cards, as there didn’t look to be enough turns left to complete my biggest route unless I drew a rainbow I went for the station. When we scored up, the top end of the scores were fairly close, with my being exactly as many points behind as I could have gained by taking the gamble and drawing those couple of turns later (Someone else drew and there was indeed a rainbow train!), bummer! My girlfriend Grace took home the victory that I was so close to matching ^^.

Following on from TTR, we played Among the Stars as we had a limited time remaining. We had a full complement of 6 players for this game, a first for that count (I think 5 may be the highest before, but maybe it was 6 then too). I didn’t include any expansion content or player abilities to keep things easier for new players and to stick to the time limit. Most players just managed things as they went along, as it’s pretty difficult to strategize for your first game, and even harder with 6 players as you never know what cards you’ll get passed to you. Greg focused on immediate abilities to rush for both the ‘first to 50’ objective and by extension, the ‘most immediate locations’ objective, along with good use of cards that’re unbalanced by higher player counts (Will have to watch for that in future games), everyone else was fairly spread out as I remember, and the 3rd objective went to waste as me & Grace tied for least power reactors.

It was a good day, followed by a bit of a rest on Saturday, where lots of video games got played and we didn’t really find time to get out and about. Sunday however we…well you’ll have to wait for the next section in 3…2…1…

Sunday

On Sunday I visited my girlfriends family in Leicester where we had something of a games day. Her Uncle really likes Dixit after I introduced it months ago and was interested in playing it more as well as trying some other games, and I was more than happy to oblige! I bought a variety of games along – Dixit, Qwirkle, Ticket To Ride, Forbidden Desert, Steam Noir: Revolution, Belfort & Euphoria along to play, with all but the latter 3 (The most complicated and so only there if people really wanted to) getting played.

First up was Dixit, a bluffing game played with absolutely gorgeous cards in a race to 30 points. Each round has one player as the ‘storyteller’ who picks one of their 6 cards in secret and says something about it. Everyone else picks a card and puts it in too, with them then being shuffled and placed out in front of everyone. Players then vote to try and guess the storytellers card. Players guessing correctly get 3 points, with the storyteller getting 3 if some, but not all, or none, of the players guess correctly. When a players card is voted for (aside from the storytellers) they also get a point. It’s hard to appreciate the charm without playing, but suffice to say it’s a very good party game. I won on this occasion, with some lucky guessing on peoples cards (More elimination than actually picking the right one ^^) and being a little underhanded with references the older generation were unlikely to know. We moved on after as Me & Grace have played this quite a lot and burn out fast on it.

Out next game was a new one to Grace’s family, and one I only picked up within a week thanks to a half-price offer (Presumably because people didn’t want to buy a German version of a game, even though it’s language independant). I put Zug um Zug out on the table and chatter immediately broke out about where people had visited/cycled over the years! In Ticket To Ride/Zug um Zug players build sets of train cards in 7 colours to place trains on the board between cities, with the aim being to complete routes unique to each player to gain victory points (Uncompleted routes are negatives!). We got to it with some players getting trains out quickly and me/Grace’s Dad mostly hoarding cards to try and get longer routes/more choices in placement. By the end, Rick (Grace’s uncle) had managed to shoot into the lead even having got extra routes that he mostly completed, taking him way ahead on points. I spent too long trying to get the right colour for a long route instead of wasting rainbows and didn’t get to use them all in the game. It went down well and I’m sure it’ll get played again some other time, very happy to have played it with them all.

We had a short break next for some food, before going back into games with Qwirkle. This game has players putting down tiles that come in 6 shapes that are in 6 colours, to try and make lines of either colour or shape to score points, tiles in a line have to have one matching attribute (such as ‘blue’) and no repeats (So no having 2 blue circles in one line), which actually makes things harder than people expect! I got a good number of 6-in-a-rows (Which are worth double points, so 12 instead of 6) which net me a victory with 75 points to the nearest next player on 74. This also went down quite well, which is good as I like this one a lot as a game to play with people that aren’t interested in going to more complex games ^^.

To finish up the evening, I decided to suggest the least complex of the games left over – Forbidden Desert. This definitely wins for the most unexpected game, with the idea of a cooperative game being totally new to near everyone present. Forbidden Desert has players has a bunch of explorers stranded in the desert after their helicopter crashed, time is short for the sun is ever beating down, with players vying to find the pieces of an ancient airship in the area to rebuild it and fly to safety. This is managed by players having 4 actions in a turn to move, clear and excavate tiles, tiles that are ever shifting, as at the end of a player turn storm cards are drawn to move things around and take things ever closer to a gloomy ending. In our game we managed to gather all 4 of the pieces to rebuild the ship, and even worked out which tile it was under, but ultimately found ourselves too late, running out of water in the final rush and losing out to our unquenched thirst. Just a few more turns would have clenched it! I think people had fun, and hope they might like to play either Forbidden Desert or a similar game like pandemic sometime to once again try their odds at playing with the table isntead of against them. Good Times!

As always, thanks for reading. Now I should get back to what I was doing and look forward to tomorrow evening for halesowen!

Weekly Gaming 10/02/2014

I got lots of gaming in this week, it’s been a good week! =)

On Wednesday I attended Halesowen board gamers, where we managed to fill up the time with just the one game – Caverna. The game turns out to be a lot of fun and not nearly as miserable as the Secret Cabal led me to suspect ^^. Check out my previous blog post for a more in-depth account of that!

Friday

It was the University’s tabletop society on Friday, and I arrived with the remaining people there (It starts at 2 and I arrive 6ish) play-testing for an upcoming game designed by a friend of mine – Wizard Academy. Unfortunately Greg had to leave before too long, so I just chatted to the only other person that was free while they finished up and discussed the games current state. I hope I get into a test sometime, as it’s a long while since I first tried this particular game.

There were 4 of us left by this time, so we broke out my Anniversary Edition of Galaxy Trucker for a gloriously hectic game. We started on the 1A ships, where I pulled off a ridiculously perfect ship and made a huge amount of points on the other 3 players. For round 2 we went for the wraparound ship (2B?) where things were a little more confusing to build, and I didn’t quite manage to build perfectly. We all did fairly even here I believe. The last round we stuck with the wraparound theme and went for 3C which I’d not yet played – This ship wraps around on both pairs of edges, and has no built in gaps for lasers/engines so you have to leave spaces for them in your ship. It’s not as easy as leaving a big gap though, as you have to pay exorbitant amounts of money if you leave more than a couple of spaces in one block (So lots of little holes is ideal). I did a pretty good job of building my ship, with a biggest gap of 2 and only one mistake, then proceeded to be out on the first adventure card thanks to evil, horrible, nasty invaders eating all my crew ^^. Over that last round all but Ben got eliminated with varying levels of cost for their decimated ships – The last 6 cards were all planets and nice things, giving Ben a massive amount of points and leaping him ahead of me for the overall victory.

Seeing the time, we opted to not have a round 4 and instead changed game. We went for Belfort, which seemed the most reasonable to fit into the amount of time we had, and which had caught the attention of a couple of people there. 2 of us in the game launched into the lead fairly early on, but my income was steeped in 3 guilds which led to people just refusing to use them. My higher tax from scoring high early dragged me back down and I struggled through a lot of the game. <guy that’s not me, Ben or Liam> built up a crazy income through a pair of banks and ultimately managed to set himself up that he was going to win the game through actually being able to pay his taxes. I found it difficult to build much over the game as there was a couple of ‘steal things’ guilds out so stockpiling resources was hard. We got kicked out by security before the game actually finished as it was getting late, but I think the winner was clear anyway as mentioned above ^^.

Saturday

On Saturday I attended Bread + Games, a board games meetup in town that I’ve not been to in a while, as they had a period where it was held in a pub rather than its typical awesome place in an art studio. It’s a long one, and it runs from 2pm till ~10:30pm so there’s lots of gaming to be had. I arrived a little late and sat out for a while, but was approached by another person out of a game after a while to play something while waiting for the bigger groups to finish. Jaipur was one of the options going, and seeing as I’m looking at buying it sometime it seemed like a good option to fill in the gap. As it turns out, it’s a very fun 2P game of trading goods and camels and one I look forward to picking up sometime soonish, particularly as I managed to eek out a victory (Although we only played 1 round rather than 3).

My opponent chose the next game, and grabbed a copy of guild hall as he was interested in trying it with 2. Fate interfered, and an imposter Chris who had been playing games with his son/daughter left them to it and asked to join us. In this set-collection game players play 2 cards from their hand each turn to build up guild ‘chapters’, which are sets of 5 of one profession, in different colours. When a chapter is completed it gets locked, and can be exchanged for points and possibly extra abilities on a turn. I found it pretty lackluster, but did feel a little excited in the last 5 minutes or so from playing a nice chain of actions to jump from 3 to 17 points (20 wins). I lost 20-19-(Er…can’t remember, but it was close). I think I’d play again if asked, but I certainly wouldn’t buy this game.

Following on from Guild Hall I hung around a bit until a few people were free, and had a group join me for a game of Euphoria. It was a full complement of 6 players (Not sure if I’ve done 6 before, 5 might have been the max!) all but me of which were new to the game. Explanation took me a while, as while people were attentive I struggled to be sure I was getting the right bits across to so many people at once! The game was fun, as it always is, although downtime got quite painful on some turns as an unfortunate side effect of Tim (Event organiser) needing to do some maintainance at the venue. Everyone was between 1 & 4 stars left when Dave took the victory with a surprise play (It looked likely for Cath to win, who was on 1 star left with her turn coming soonish).

At this time people mixed around a bit, with ‘Masters of Commerce’ being one of the suggestions. I joined to get the group up to 5 players and sat down for a very unexpected game indeed. In this game players play either landlords or traders, and the game takes place in 2 minute rounds of realtime-bidding for the properties of those landlords. I think if I was in the right mood and with close friends that I was super-comfortable with I’d enjoy this, but my mindset was really not right for such a game at the time so I didn’t do overy great. The other players seemed to have fun though which is great, and I’d love to see an 11 player game of it sometime, although I don’t think I’d really want to be a participant ^^.

To finish up we played Belfort, which I suggested as I figured it should fit in the time we had left with the 3 players we now had. This plus a certain important rule I found out about the day before about majorities on resource spaces getting a bonus had me excited to play. In the game I aimed to try and get as much incoem as possible to make the tax step easier (After it screwed me on Friday ^^). I grabbed a guild as my first building (Gain 2 steel one) as I figured people would often want that over wasting workers by the other method. I also focused on master elf/dwarf upgrade properties to try and get a lot done with minimal workers early in the game to avoid hitting too high on tax brackets. In the end I came in second place, although I still got a good amount over 50 with a score I’m happy with. I really really want to pick up the expansion expansion for Belfort, as the extra options sound like they could make this a brilliant game from a good game for me.

Sunday

Not so much of games today, although I did seem to just do so much stuff in general (Swimming, Town, Board Games, Video Games, Painting, Watched a Film and I’m sure more I forget right now). While in town we went to Forbidden Planet where we discovered Ticket to Ride (Or Zug Um Zum in this case) sitting there reduced from £35 to just £20. It’s too good a game to turn down a good offer like that, and seeing as the game is language independant it’s no problem for the rules and such to be in German (Would love to learn to understand it anyway though). We had a game upon getting back, where I managed to hit well, a lot of points and take the victory (Mostly long journeys, completed 3 long routes and 1 short). Definitely worth picking up ^^.