Halesowen Board Gamers #11 (04/07/2014)

This last weekend was international tabletop day, and the halesowen group had an event for it on Saturday! But…I’ve got to get Wednesdays session out of the way first! I’ll try not to leave it too long before getting the big event done =)

Euphoria

First up on Wednesday we played Euphoria, as I love the game but haven’t bought it along in a while. In this game, players act as higher members of society in a dystopian city, where they vie for ultimate authority over the city in order to advance their own agenda’s. Players gather resources, dig tunnels, build markets and make deals in a race for getting ultimate authority over the course of the game.

In this particular game, I got a pretty cool pair of recruits, with one allowing me to use food instead of bliss (Wastelander), and the other bliss instead of a resource (Icaran) when building a market (Or along those lines). This meant throughout the game I could use all the Icaran markets pretty freely as I needed only a stockpile of food to go there (Replacing the bliss with a second food). I’m not sure who had what, but I think one of the others had icarus/wastelander and the other wastelander/subterran – which also worked in my favour as it meant the allegiance for my recruits got pushed up pretty quick.

My general strategy throughout the game was to grab food and turn it into resources through the Icaran markets. I used the tunnel a couple of times too for some artifacts to cover myself against markets being taken. I did a fairly early ethical dilemma from that as I managed to get the right artifact to do so (netting me a second Icaran with an ability I didn’t really use). Phil went for lots of water for extra workers, while also visiting the cloud mine fairly frequently for bliss to feed workers and for using their markets. Ed’s tactic presumably involved flooding the city, as he got huge quantities of water throughout the game, which he later started churning into stone through the Subterran tunnel.

For markets in the game I got in on (or solo’d in one case) nearly all of them, which had it being Ed & Phil dealing with the most negative effects (Though blocking me from pairs was a pain when I had 2 pairs of artifacts in hand!). After seeing the consequences of missing out on 2+ markets at a time the others soon started joining me or reserving artifacts to place authority on one after building. I tried to make use of the trading rules of the game a couple of times, offering Ed or Phil clay in return for water (as we could have instantly thrown up markets) but both turned me down to stop me from getting ahead – It’s a shame as this is the first time I’ve tried introducing the game and remembering to tell people they can trade…and noone did ^^.

The game ended with my using one of the constructed markets that required a teddy-artifact and a commodity. As I had a pair of teddy’s that I couldn’t use due to the market penalty I was more than happy to take the opportunity to get my last couple of stars with them ^^. Phil was close behind with 2 stars left out of his 10, but despite the extra worker than me didn’t quite get there, and Ed finished further back with 5/10, partly as he had a huge amount of spare  water/stone that he’d taken too long to start capitalizing on for authority. A fair first game for both!

Love Letter

Next up we played Love Letter. This is a very simple deception game where players have to get their letter to the princess to ultimately win her affections. Each player has a hand of one card, a member of the court or guard, and takes turns to draw 1 and play one of their cards. There’s various abilities on the cards that let you manipulate your way to having high numbered cards (Highest number at end of roudn wins) or to eliminate the other players so only your letter is left standing at all.

We played as a filler as we were looking for something fairly straightforward, and finished in I think 5 or 6 rounds, with Phil getting to his 3 tokens and taking victory.

Resistance

For our last game of the day we brought out Resistance: Avalon which Ed had brought along. We first played a standard game of resistance, which has a team of arthurian loyalists trying to complete missions, while a team of evil minions of mordred try to sabotage them without being discovered. The bad guys know who the other bad guys are, but the good guys know nothing (At the start of the game, after being given loyalty cards, all players close their eyes, bad guys open their eyes to see each other, then they close their eyes, then everyone opens and the game starts). The second game we introduced a couple of Avalons roles, Merlin & The Assassin, which I’ll mention later.

 

The first game had myself and Phil as the bad guys, against Mike, Ed & James that were good. Unfortunately for us, that mission happened to have 2 good guys picked (Which we pretty much had to accept as there’d have been no reason to reject it, hence revealing ourselves). Worse still is the second mission was the same two, plus the other good guy selected, and again there was no good reason to argue against the mission going ahead, putting it 2/0 (3 wins). The 3rd round we managed to argue a different team, which got me into the mission which I got to fail. Unfortunatey the 4th we couldn’t find a way to convince people to include me/Phil again with the suggested mission being the same 3 that succeeded the second, ack! (This is one of the things that makes the game better with more players, as it’s less likely to get so lucky on the first 2 missions!).

In the second mission, I got Merlin (With Phil & James being good with me). Now this is a bummer for 2 reasons, first of all because it’s very difficult to hide that you have more information, and secondly because 50% of the time I’ve played this game I’ve been accussed of Merlin despite not having played him yet, eep! Mike was the assasin in this game, a role that means that even if good guys win, the bad guys steal victory if the assassin guesses Merlin correctly. The first 4 missions of the game had the teams 2/2, and into the last mission lots of indecision had the vote failing a few times, with the leader marker ending on me at the point where we had to accept my mission (5 rejects and bad guys win automatically). This turned out to be an impossible situation, because we needed all 3 good guys on the mission, and while I knew who they were, I couldn’t say so outright or the bad guys win anyway. Unfortunately despite a ridiculous amount of time trying to keep things going until the right team was suggested it never happened and I had to give in and just pick all the good guys. It got accepted and we had the 3/5 to win, but it was to obvious that my delaying was due to being Merlin and I got assasinated, giving it to the bad guys. Aaargh impossible situations!

Well that’s all for Wednesday, I’ll try and write up the awesome Tabletop Day from Saturday before too long. I played Legendary, Legacy, San Marco, Resistance, Smash Up and Among the Stars so I’ll be talking about this soon ™

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