Tag Archives: Card Game

Kickstarters, Life and Apologies for being lazy at Blogging

Lets start on the last thing I mentioned in the subject, er, my bad for being terrible at keeping to a schedule! A few weeks ago I decided to try and post twice/week and haven’t stuck to that at all. Hopefully I’ll be better at keeping to the posting after the following news!

So the good news I mentioned. It seems I will be changing status from ‘looking for job’ to ’employed’ very soon, after an interview that went well on Friday and a followup meet today. This means I’ll be kept occupied in the days and more importantly, feel motivated to actually post things here when I get the opportunity. I have to drive to get there so this week I’ll be trying to get a hold of a car which will be interesting, as I spent all of Uni avoiding having one ^^.

Finally lets get to the first thing in the subject, kickstarters! In this case a quick summary of status of projects I’m following, most which I’m finding myself particularly happy with concerning communication from the project creators!

Zombicide

Ok so this has had not so perfect communication, but I’ve received the 2 base games through (Prison Outbreak and Toxic City mall) from the kickstarter which I’ve played a couple of times now. It’s a shame that the stretch goal content has been split out into a ‘wave 1.5’ which is what I’ll be waiting on next (With Wave 2 early next year), but I’ve gotten to try out and had great fun with what I’ve received. I’ve even got some foamboard and made a custom storage solution for the new boxes so the original game fits in neatly with the new stuff!

Among the Stars: The Ambassadors and Archon: Glory of Machination

I’m getting both of these through my backing of the AtS: Ambassadors pledge, with Archon as an addon. There was an update 5 days ago about the shipping and it looks to be about on track to arrive on time in November. Absolutely can’t wait as the base game is awesome and it’s expansion is looking even more so, with Archon being a nice bonus that I don’t yet know a lot about!

Shadows over the Empire

Another Artipia project! This is a rather interesting game where you try to influence important people in ‘the empire’ to somehow win the game (I don’t really get it, but it looks interesting ^^). This should be set to ship early November and seems on track to reach that goal. I might presume it’ll be included with AtS: The Ambassadors and Archon, but we’ll have to see ^^

Machine of Death

I’m quite happy that we got an update within the past couple of days for this, as it’s a little late (Expected August) and looks like it’s all finalized and in manufacture to ship very soon (November it would seem). Looking forward to finding unique and random ways to kill people off in this little card game!

Gear & Piston and Byzantio/Nekken

These 2 projects by Ludicreations are clearly being organized for shipping together, as updates about shipping are double posted. They apologise a lot for it for people that have backed both, but it’s not something that worries me and I’m happy to see them taking a lot of care to give everyone a chance to correct shipping details before going ahead with it. This looks to be shipped around Essen time and hopefully be delivered late November/early December. Really looking forward to Gear & Piston, with Byzantio being a bit of a wildcard which I’m unsure of, but am excited to try out.

Myth

Another big one, which I spent almost as much on as Zombicide! The wonderful guys at Mercs miniatures post fairly frequent updates on progress, with pictures of what they’ve been up to and plenty of information to keep us backers happy and confident that they’re working to schedule. I think this games going to be an absolute stunner and may even dethrone Zombicide as my monster game of awesome. Should be great, bring it on January!

Euphoria

Looks on track or if not, to be very close to it. This game has be so excited as it’s another game by Jamey Stegmaier, a very interesting person to follow who posts very insightful things about kickstarter projects and how to do well in them. His first game Viticulture is so more more fun that I’d have expected for a game about wine-making, and this time round it’s a theme I find exciting before even trying it out, so looks to be doubly-successful in being fun for me. Roll on December!

DrunkQuest: The 90 Proof Seas

Also looks set to be roughly on track and arrive around when it should. Great to be updated from these guys on what’s going on, and while it’s a shame some ass stole a load of bottle openers which were slated to be included in copies of the game, the creators have gone straight out and found a replacement solution which is even better than the original, absolutely brilliant support for their backers. Getting drunk and playing games is so not going to be a good combination though ^^

Xia

This project seems to be in good shape, with the art looking a lot sexier than during the campaign already. This project is delayed until march by stretch goals, so not much to say on it for the moment except it should be a very interesting project!

Teramyyd: Earthsphere

The beta arrived for this a while back, but I’ve not had much of a chance to try it out unfortunately, and I feel like I shouldn’t really have taken up one of the beta positions (I thought I’d have so much more opportunity to learn it and enjoy it in beta form!). We couldn’t quite work out how it’s supposed to work correctly and didn’t much enjoy the short game we tried, but I still have confidence that the changes that have already been made, and those to come, and the fact we clearly played it ridiculously wrong, mean it’ll be a great project in it’s finished state. It’ll be delayed by a fair bit, but I’m ok with that for the creators to get it right!

Paperback

I don’t really know what to say about this for the moment. There was an update back on the 9th saying it’s been sent to the printers, so guess that means it’s on track and will arrive to create wordy fun for me and my friends in a couple of months ^^

404: Law Not Found

Looks in good shape, with the creator posting regular (1/week) updates through kickstarter on how things are progressing, including a neat breakdown chart of what tasks are getting done. I wish more projects would provide this level of updating, but it’s not really required, just a little extra that I’m sure all the other backers appreciate too. I’ve played the game once in a pre-finished state and found it interesting, so look forward to getting it, or just trying it out sometime in ‘complete’ style (Being as the aforementioned creator lives a whole 10 minutes away ^^)

That turned into a very long post! I was thinking I’d only comment on a couple of projects, but most of them are slated to arrive in the next couple of months and as a result are all ones with a ‘recently posted update’ state! Can’t wait to have them all arrive as I can’t help thinking I’ll feel like it’s Christmas with every parcel.

Thanks for reading, and have a great day/week/month/year/decade! Cheers ^^

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Random Musings #1

Oops, so much for Friday/Monday posting, I’ve been a bit distracted with the whole looking for a job thing, and completely forgot about this! I’ll have to do a couple of random posts to make it up =)

I’m not really sure where to go from here, so I’ll just start with writing about the games I mentioned in my last post and see where things go!

Pathfinder Adventure Card Game

I got the pathfinder adventure card game last week, and have played it rather a lot since! In fact me and my housemate Ken have completed the starter adventure ‘Perils of the Lost Coast’ and the start of the RoTR adventure path ‘Burnt Offerings’ already, leaving me wanting the rest of the adventure path as soon as possible!

In the game, you have a deck of cards representing your character, which contains spells, armour, weapons, items and more. The deck is quite small (at least at first) with 15 cards. For the main character I’m using – Ezren – that means 8 Spells, 1 Weapon, 3 Allies and 3 Items. Throughout the game, you travel to and explore various locations, bringing up opportunities to get new stuff (cards) and fight enemies, hoping to weed out and corner the ‘villain’ for a particular scenario. When you use cards, you sometimes get an opportunity to ‘recharge’ them to put them at the bottom of your deck to pick up later.

Did I mention that deck is also your health bar? Well, it is, and damage taken in the game will cut down your deck, reducing your capabilities and leaving you fatigued from fighting. I love this mechanic, as you have to really think about how to handle what comes up and when you can use cards (Place them in the discard pile), as that will limit your further options for the scenario!

At the end of each scenario, you receive a reward of some kind and move onto the next scenario in an adventure. Those rewards are often cards or ‘feats’ that affect your character for all future games. I absolutely love this aspect, and it has me feeling somewhat attached to my wizard and wanting to progress him to new heights as we continue with the adventures.

It’s an absolutely awesome game, and my ramblings about it don’t do it justice, despite it’s numerous..issues (There’s a lot of errata already due to unclear wording!). Absolutely looking forward to buying all the adventures as they come out and travelling through them, despite the fear of death that will accompany us throughout! (Characters dying is usually for good, no reviving them for the next game!). Just..brilliant.

Smash Up: Obligatory Cthulhu Set

I’ve not really played this much, but me and 2 housemates had a go on Monday night. I love the addition of madness, and manipulating it as you play is great fun, and the new factions are pretty damned cool and further making me interested in the lovecraftian universe. I played as the Miskatonic University Steampunks society and had a lot of fun adding and removing madness from my deck while spamming actions all over the place (Steampunks are possibly my favorite faction, covering bases everywhere in actions is awesome!).

I didn’t win, but I think the new factions will be adding a lot to the game, and it may well have to be a rule that each player gets 1 cthulhu faction and 1 other for the next few games, just so we get to have lots of madness shenanigans. Can’t wait to try out the elder things faction next time!

LoL Worlds

What, this doesn’t belong here. Well tough! The World Championships for League of Legends are happening at the moment, and the quarter finals have been on for the last couple of days. I don’t usually card much about this kind of thing, but I have a lot of friends who do and I’m trying to follow it to some extent.

We’re all going to meet up for the finals, which I am really looking forward to. I don’t get to see all my friends from Uni very often, and I can’t wait for this as a result. I guess I have to admit a bit more appreciation for sports than I usually do, because having it as something to bring people together is a valiant cause, even if normal sports are wholly uninteresting to me ^^

Go Fanatic! ;)

I’ll leave it at that for now. I have a few more things to bring up (Planned custom content for pathfinder for example, which is going to take a long while) but they can wait for another post. Thanks for reading!

PS: I think I’ll start applying numbers to posts as naming them all completely differently will get confusing!

Pathfinder, Smash Up and Job-Hunting.

So I don’t know where to go with todays post, but to start with, I can say I just received a lovely delivery from Amazon. briefly mention job stuff, then talk about what’s in that delivery!

Come Thursday, I’ll be out of a job, as I’m in a fixed term contract while another member of the company is on maternity leave. As a result I don’t think I’ll have money for buying new…anything for a while, and will be spending a lot of time job-hunting. I’ve had the deliveries games pre-ordered for a while or I’d have not bought them, but at least they’ll be a comfort while I pull my hair out over job applications in the next few days/weeks!

Pathfinder Adventure Card Game

I’ve not been in a lot of roleplaying games, but I did a few with my closest friends about a year ago, and even bought myself some books in the pathfinder system so I could run games in return for them. I bought a random adventure to start with, which is the one I’ve actually ran, and then bought the Rise of the Runelords anniversary edition, intending to run a full campaign sometime, which so far hasn’t happened after I stopped attending due to not being a fan of a particular game my friend was running (Hunter).

Anyway, as a result I’m really interested to see how the Rise of the Runelords path plays out, and I have this amazing opportunity to do so through a medium I much prefer – board games. The base set for the pathfinder adventure card game is this very path, and I can’t wait to rip open the absolutely massive box when I get home and try it out. The game is designed with a slow overarching deck-refining mechanic where you earn cards during each game, and get to keep some of them for future games, slowly increasing your power as you go.

I really love being able to keep a character and advance it over an extended period, and this opportunity to do so in a card game has huge appeal for me. The game has a couple of other interesting mechanisms, such as a deck that acts as your abilities and your health (So you must strike a balance to not fatigue yourself too much, or risk dying to anything left after your rampage).

The game apparently supports solo play which could be interesting, although I usually prefer multiplayer gaming, but I look forward to seeing how it goes. Can’t wait to try it out, and hopefully talk about it in a future post! (Maybe Friday!)

Smash Up: Obligatory Cthulhu Expansion

As it’s a requirement that all games get a Cthulhu expansion, AEG have taken some time out from doing normal expansions to fulfill their obligations. I wasn’t expecting this to get dispatched for another month, so I was happy to find the delivery containing the PACG also had this little box included.

The expansion adds 4 new factions from the universe, such as Innsmouthians and Miskatonic University, and a new type of card – madness. I’ve not played with it yet to see how it goes, but the just is that they are cards you might get into your deck during a game that have strong benefits, at the cost of giving negatives to your score at the end of the game. I’ve been rather skeptical due to the 4 similarly themed factions (It feels like it’s completely against the Smash Up style!) but I do think it’s a pretty cool mechanic, and one that required a dedicated expansion to not risk spiraling into non-use.

I’ve not played Smash Up in a while (Blame Legendary), and can’t wait to try it out with a breath of new life from this and it’s future expansions, Miskatonic Steam-punks shall rule the world ;)

Till next time!