Tag Archives: Gaming

Halesowen Board Gamers #13 (23/04/14)

Euphoria

First game of the evening was by request from Mark – Euphoria. Euphoria has players acting as upper members of a future dystopian society where the remnants of the human race are kept in the dark about how bad the situation is through ‘bliss’ among other methods. The game is a race to gain control of the city, either for players own nefarious reasons or to incite rebellion in the masses, and to do so they must make use of workers in and around the city to gather commodities, trading them up for resources or artifacts & ultimately trading those in to gather influence (I.e. placing their authority tokens on the board, of which each player has 10 – First to run out wins).

I feel I should apologise here, as I was really bad at paying attention this week and just didn’t feel motivated to er, try very hard, getting distracted by my phone a bit too much (Windows Phone 8.1 Update, /geekmode). I’ll try to not do that again, but anyway, the game! From the start we had a bit of an almost ‘2v2′ split, with Mark/James both being Euphoria aligned, while myself and Ian had Wastelanders for initial active recruits. This split got emphasized as Mark used his starting roll – double two’s (Multiple dice of the same value can be placed in one turn) – to get energy, doing a turn 1 push on the allegiance track for Euphoria to the bonus-resource space. This meant James, who’s turn was right after, was getting bonus energy on his placements straight off, while myself/Ian weren’t able to get the bonus till turn 3 or so, ouch. I could have made up for it somewhat, with my recruit having an ability that could have got extra food from the farm, but due my lack of attention, I totally forgot for a good while and missed out on getting lots of commodities early on.

The first 2 markets in the game went to the other 3 players. The first I just missed because I was being dumb, the second I just had no chance at due timing of when it happened – The second being a block from using pairs of artifacts at artifact markets, which was a bit of a pain when I had a convenient pair that I could have used to get rid of any other negative effect. The other players (James, Mark & Ian) got their first 3-4 stars down before I even placed one, so even when I started paying a bit closer attention I’d already ruined my chances of success – plus I got no early doubles, with just 1 in the mid-game and 1 near the end (Which was just because I got a 4th worker as I was losing anyway and figured the risk was the only remote chance I had). The game ran fairly close between Mark/James, but a poor move from Mark on a Subterran market pushed the Subterra allegiance to the end, putting 1 of James’ last 2 stars down, and giving him the easy victory through his ethical dilemma. A nice win for James, who I’m glad had fun and seemed to enjoy the game much more with a second play (I believe he was less than enamoured before, having struggled to get the gist of the game from 1 play). Scores were I think 10-8-6-5 in the end.

Voluspa

We finished with plenty of time to spare, and we could have fit something longer than this choice in, but I wanted to introduce Voluspa to some new people (A game I picked up recently by trading the horrible horrible game Manhattan Project away). Voluspa is a tile-laying game where players vie to score points by placing a tile and having it be the highest numerical value in a row or column, at which point it scores for the number of tiles in that row or column. When the stack of piles runs out, the game ends and whoever has the most points is the victor!

The tiles have values from 1 to 8, with each of the 1-6 tiles having special abilities, and the 7/8 tiles just being a higher number that’s good for scoring purposes. I’ll just briefly mention them all in bullet points as a drawling paragraph doesn’t really suit talking about 6 different tiles ^^.
1 – Loki: All adjacent tiles are worth 0. (So put alongside a lone tile can score despite being worth only 1, as well as having other interesting uses).
2 – Valkyrie: If both ends of a row have a valkyrie tile, the Valkyrie automatically dominate and score, despite their ‘2’ value.
3 – Skadi: You may replace another tile with Skadi, taking the other tile into your hand.
4 – Fenrir: This tile is worth 4 + 4 for each other fenrir in the row or column you’re looking at (As such is the highest potential value of tile).
5 – Dragon: You may place this atop another tile.
6 – Troll: No tiles can be placed adjacent to a troll once it is placed, except for other trolls.

The game plays fairly quick, in 20-60 minutes depending how much people overthink things, so if you’re interested in how it goes the best way to learn about it is just to ask me for a game, but in any case: Our game went by with us all being pretty close knit on scores, Mark fell back a little early, apparently due to having valkyrie’s that he wasn’t sure where to effectively place, but caught up once he just got them placed and stopped worrying about it. The troll tiles seemed to come out fairly thickly in the first half of the game, making for a quite limited playing field (Likely why the game was fairly long, as people spent a long time convinced there’d be a good move when sometimes there simply wasn’t), with no Loki’s coming out till the second half (Which is a pain, as the can be convenient for starting valkyrie sets due to being the one thing that can get a row low enough for a Valkyrie to score without a paired tile on the other end of a line).

As it came to the last few turns, I kept back a Skadi as I knew it would give me one more turn than the others (The game ends when everyone’s out of tiles, so Skadi tiles can net you an extra turn or two) – I could only see one possibility to score enough to not come in last place, which involved taking a dragon out of a row to make it low enough that placing the dragon again would score it, but as it turned out the only other player left, Ian, had a dragon as his last tile anyway, and he swooped in and nabbed the opportunity before I could, leaving me with a useless dragon and in last place again ^^. I think the scores were the same order as Euphoria, but I’m not sure so check Dave’s post when it goes up…^^.

It was a good evening even if I was a bit lazy about my efforts in play (Apologies again). Looking forward to next week for more games, perhaps Caverna if people are interested (Just the basic game, I’m not interested in trying advanced), plus maybe Smash Up if there’s time as I’m excited for trying out the new factions (Me & a friend at work got some decks out at lunch for a quick look…steampunk time-travellers seem less promising than I hoped, with me having a hand with more than 50% ‘take X out of the discard pile into hand’ style cards in the 5-10 minutes we played, could be nice later in the game but useless with an empty discard pile)…aaaaanyway, till next time!

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Halesowen Board Gamers #12 (16/04/14)

It was a fairly short Wednesday this week, with the session ending at 10:30 as everyone seemed to be in games that fit in neatly to that scale. The first game I played (With Mark, Steve W & Andy S) was Kings of Air & Steam.

Kings of Air & Steam

Kings of Air & Steam is a simultaneous, action planning, pick-up and deliver game. Andy mentioned seeing it on the side a couple of the times he’s been along, and seeing as I’ve been bringing it because I really enjoy it and wanted to play, I was happy to oblige by sorting it out as a game to play. Unfortunately the game doesn’t really play too well with 2-3 players (Being either too tight or too loose) but we managed to get 4 eventually (Although I don’t seem to be too good at selling the appeal of this one) to play.

A quick note on setup, is that I actually put out the boards to a custom setup where boards d,e,f,g are used, as the default rules are to use the 5-player setup which gives a similar issue to the lower player-counts where the play is too open, this works quite well as with these boards it keeps a factory-city balance while bringing everyone that little bit closer together. After putting all the bits & pieces out conveniently, I gave each player their ship & character boards (Ignoring the basic rules, variable player powers are way more interesting ^^) and we got to setting starting places. This is done in reverse order of priority (Slowest goes first for placing at the start), although Steve’s power was to place 1st and last (Despite being 1st in priority).

The game itself plays out in 5 rounds, with each round consisting of 4 turns of a move + action. At the start of each round, 3 market tiles are drawn (From a stack of 13) and resources matching the types drawn have their values increased on the market board, making those more valuable than others ($4>$5>$6>$8). Players then plan their 4 moves – Each player has 13 cards with various movements on them, and they choose 4 of these, in order, for the round ahead. The ‘moves/actions’ bit happens next which I’ll expand on next paragraph. After that upkeep happens ($1 to bank for each good kept in cargo of airship or in a train depot). Last, factories produce resources to meet demand (1 each + 1 for each market tile of a matching type to the resource being made) before the market tiles are removed to become a facedown ‘demand’ pile, and the next round commences.

In the ‘move+action’ phase, which happens 4 times (For each planned move), players first flip their next movement card along and move their ship on the board (Which happens simulaneously for the most part, with conflicts resolved on a letter for each movement card, or if tied there on individual players ships). At the end of the move, they get a free load/unload of goods, then an action. Actions are a number of things – Build a Depot (For dropping off goods to then ship to cities by train), Movement adjust (Move 1 space if movement went wrong), Upgrade ship/train (To hold more cargo & have better movement/increase distance respectively), ship goods (Move goods from depot to depot or depot to a city) or to elicit funds (Gain $3).

Airships aren’t permitted to land in cities, so they have to drop the goods off at their depots, using an action to then ship those goods to a city that wants them. When they do, the player immediatey gets payed for the goods. At the end of the game, the player with the most victory points (1:1 money:points + some bonus points for depots & upgraded airship/trains) is the winner.

In our game, I was able to get a very strong starting position away from the other players, where I had 3 factories nearby. One of the cities I needed to deliver to was also close (Each city in the game only wants one type of good at a time), with the others within reach if I used someone elses depots to ship via. For most of the game I was able to stick around this position, but in the last couple of rounds I moved out a couple of times to get different goods to deliver as I had the cities that were easiest for me to deliver to filled up.

I don’t remember how things went other than that unfortunately, but it ended up a very close one with myself on 157 points and Andy in a close second with 155. There was a bigger gap to the other 2 players of around 30 points, but they were close between them also. I think that a game played again could make for tighter-knit scores, with everyone being able to strategize better from the start of the game with their initial depot placement (Taking the nice start position I had for example, or using the 2 depot start to spread out more early on. I had fun as I always do with this one, really love the movement-planning mechanic!

Paperback

As KoAaS is fairly quick, we had plenty of time for another game in the evening. Seeing as I recently received my copy of paperback, which I kickstarted a while back, I was eagar to give it a go, and people seemed ok with giving it a shot.

Paperback is, essentially, deck-building scrabble. Player start with a deck of 10 cards, consisting of 5 wildcards (Worth 1VP each) and 5 letters (T,S,L,R,N). These are shuffled and placed face down as a draw deck. The buy area is then set up, consisting of 7 piles of differently valued letter cards, & 4 piles of wildcards (4VP,7VP,10VP,15VP respectively). Finally, each player draws the top 5 cards of their deck to form a starting hand, first player is chosen, and play begins. Each turn, the active player creates a word using the cards in their hand (And optionally the top of 4 ‘common’ cards, which are usually vowels), then uses the score of that word to buy cards from the buy area. Each letter has a point value, with all wilds being worth 0 (But usable as any letter). The 4 ‘common’ cards I mentioned are on a special card to track towards the games end. When a player first makes a word with 7 letters, they take the top common into their deck, then the first 8 letter word, 9 & 10 – After the 10 letter word has been made the game ends, or when 2 of the wildcard VP piles run out. Players then go through all their cards and count up the victory point values of them, the highest score wins.

I find paperback a very interesting game, as unlike other deck-building games I’ve played, I find it a real challenge to think what cards are best to buy. The higher scoring letters/double-letters (such as ‘ch’, ‘an’, etc) are great for longer/higher-scoring words but get steadily harder to place (With letters such as J & Z being the highest cost/highest scoring letters). This leads to needing either the right vowels to use them, or wildcards to substitute in, which is good for victory points, but are worth nothing towards words on their own. In addition, many of the letters you gain have traditional deck-building abilities (draw cards, trash cards, etc) which add to the complexity further, as well as sometimes having conditions that are hard to fill effectively (‘+1 card next turn if this is the starting letter of your word’ for example).

It was my first game of paperback at this session, and my strategy was to just try and get the highest value letters I could to make high-scoring words. Steve did very well, and I think he was able to get most of the common cards that push towards game end (The 7,8,9,10 length word thing I mentioned, each common is worth 5 points). What I didn’t really consider is that while going for well scoring letters has the potential for great words, it’s very difficult to actually make something of a random assortment of letters without any wildcards. I think if the game was to go on longer I’d have done much better, but I’d only just started getting the low wildcards and wasn’t often able to make full use of my hand (With a few more in my deck I think I’d have had much much better words). As it is, Steve was able to take victory by ending the game with a 10-letter word and trouncing us all on points, 34-20-20-9 (I was the 9, sad times ^^). Very fun, looking forward to more plays of this one!

So that was the mid-april sessions games at halesowen, had a great time as always and looking forwards to tomorrow for another session of games!

Weekly Gaming 04/03/2014 (+ Halesowen #6)

This last week has been slightly different, in that I probably played more video games than board games! On Friday night I hosted a small LAN party for some of my friends from University and had an evening making lots of noise in our overfilled lounge ^^. I did still play board games of course, and even managed to slip one in with some of those video-gamer friends :)

Wednesday – Halesowen Board Gamers

At halesowen this week we once again played a game of Viticulture. On this occasion it was a highly overloaded game with a lot of extra content to try out, and I’m very appreciative that James, Phil & Andy were up for playing despite a lot of it being a bit ‘print+play’ ^^.

As I’ve left it a bit long I forget how the games flow went, but there’s a few points I remember about how things went. First of all we had a very worker-heavy game, with all players hitting the maximum of 6 workers, which is something that’s not happened before when I’ve played Viticulture. The extra spots available make it a little more worth it to take this tactic, but I think that a player staying to 4 or 5 could still have kept up just fine.

Another interesting thing is that every player got and used the Yoke. I think this is in part as a result of 2 (3?) of the players having all 3 of their fields populated with vines, and the only way to make use of that was to have an extra harvest opportunity. I was making use of it so that I could worry about using other actions in that season, such as making wine rather than getting the grapes for it. I might not have bothered, but a visitor card gave me 1VP per $2-$3 building, so it seemed worthwhile to have all 3 that fit that description.

For the first few years I didn’t get my vines planted, as I was never able to take the plant 2 spot (James did the same too), I think this was a mistake as I had extra orders at the end that I just didn’t have time to fill. When I did get them planted however I managed to have a well balanced pair of fields, with my 3rd being sold off for money. I spent a couple of years gathering grapes/wine and was prepared to start filling orders when it suddenly dawned the game would end within a year or two! My first order fullfillment was the 2nd to last year, and while I’d got VP’s from some other sources I was at the back of the pack and 2nd-to-last in the pick order for placements.

I opted to go last, and avoided using workers as much as possible (I used one to harvest and one to make wine, keeping the other 5 free), this let me sell wine (Only for 2VP but last year so worth it ^^) and after everyone else passed step in and take both fill order spaces putting me just behind 2 of the other players. Some end game scoring put all 3 of us on 27VP! Andy T was fortunate enough to have more money left over and win the tie-break, so well done for that!
Friday – LAN Party

On Friday I hosted a LAN party for myself and 6 of my friends from University. The first task of the evening was to actually fit everyone in, which I probably should have thought about beforehand! In the end it involved moving just about the whole room around, and nicking a small table from my housemates room leaving us with 5 on one table and 2 on the other, huzzah! :P

I had originally hoped to place Space Cadets before we got computers and such set up, but as we had 7 people and not 6 or less I figured it was best not to push it ^^. Instead, the first game we played was League of Legends with 3 of us while we waited for others to patch as they played other games. It was an ARAM game where we happened to get a comically overpowered team to shred the other side (Something like Lux, Ezreal, Nidalee, Soraka, +1) without needing to get close and having heals to boot.

When all players (Except one who isn’t much of a LoL lover) were patched up, we queued up and had a couple of games of Hexakill. This is a temporary game mode where the game goes 6vs6 instead of the standard 5vs5, which breaks down the ‘metagame’ and leads to hilarity where everyone isn’t quite sure how to arrange themselves best. Our first game had me & Handy top lane as Viktor and Wukong respectively, where we did pretty well (Well..Handy did, but my pick was rushed thanks to Grant ignoring me in picking..-_-). The enemies mid laner got pretty fed on Yasuo (Or jungler, not sure) making him pretty terrifying for a good while, but who ultimately built too squishy so he didn’t last long enough to do too much. We won the game thanks to some good teamplay/split-pushing!

Our second game we went with silly-mode in that we played team-yordle. This was something like Tristana, Lulu, Heimerdinger, Amumu, Kennen & Teemo. This might have gone ok, but I was against Ziggs and got absolutely trashed, thanks to his not needing to worry about turrets with his long range. I’m not sure how well the other lanes went, but as our jungler helped them instead of me despite my comments I presume they were poor too. We lost in the end as we just couldn’t quite draw the game on long enough (I think that another 5 minutes and we could have caught up enough to turn the tide, but that advantage from the early game hurt too much. The other teams long-range ult comp was a bit of a pain too, Ashe ult into 5 others…insta death.

Following this, we changed to a different game to get Dave involved (The absentee from LoL). The game we went for was Artemis, and this time Ash abstained, leaving us again with 6 (I don’t generally want to play Artemis but it’s more fun to play it with others than play solo In a  corner to be honest!). We had a number of games, and I got to try out Comms, Weapons & Helm in that time, which were all fairly fun, although I spent more time tabbed out of the game than not when playing as commons. We won 3 games I believe out of 4, with Handy being the captain in the failed game. The last one we switched from jump drive to warp drive (I’d had helm a second time in a row) which I found a lot of fun for navigating around obstacles in traveling places.

With that done, 3 of us in the room started up a game of openra, which for whatever reason noone else wanted to do (I don’t get the rts hate with this group, *;(*). This was me, Dave & Shakespeare, with Me & Dave as allies and Shakespeare as Soviets I think, plus one computer player who I pretty much didn’t see ^^. Dave dominated the game, as for one thing he seemed to actually know what he was doing. I sat in a corner and occasionally threw things at people as I had a reasonable economy built up, and Shakespeare got pretty screwed in his corner as he didn’t know about capturing oil rigs for the extra income :S

Everyone just sort of split into different games then, ‘War Thunder’ seemed to get played a lot, and Shakespeare who was next to me played some planetside 2. We sorted a game of Red Alert 2 out a bit later on, which ended up just being me & Dave vs AI – we were going to do a bigger game but I think people had difficulty getting it setup, so maybe next time. We lost anyway, probably because I’m really bad at Red Alert! My chrono legionnaires took down a lot of enemies though!

After sleeping, we got some more individual games on before packing up, and I took the opportunity to suggest a board game. With just me, Handy, Dave & Shakespeare remaining we played Carcassonne. It was a fairly friendly game with us playing that fields were worth only 2/city instead of 3, and one where Handy managed to take the victory, damnit Handy! ;)

Sunday – Afternoon Play

The problem with afternoon play is that if you don’t get there right on time, it’s a bit short to do much. We went on Sunday and only actually played one game, with an American guy who was called Jordan or John, not really sure as we both heard different things =P We played Smash Up which he picked up very fast. I was Steampunk Locals, Grace was Miskatonic Zombies and Jordan/John played Wizard Tricksters. The game was pretty tight at the end, with all 3 of us being within a turn of taking victory, but J managed to take it just ahead of me, thanks to lots of screwing me over the game (God damn tricksters :P). Despite my faction I barely managed to keep actions on bases! Good game though.

In the evening me & Grace played a game of Carcassonne while watching Lord of the Rings. I managed to get a lot of cities but really messed up with using all my meeples, missing a couple of good scoring opportunities. Grace neatly took the victory something like 90-70 ish I think! Highlight of the night is that she enjoyed LoTR, great success!

Fun week as always. looking forward to Halesowen tomorrow and whatever other gaming opportunities come up! Till then…um…bye or something ;)

 

 

 

Weekly Update #1, Afternoon Play, A Table & Euphoria!

Not that anyone reads this blog, but I think I need a better name for general updates than tagging them all as ‘random musings’, lets go the boring route and call it ‘Weekly Update #X’ =)

So what’s happened in the past week? A few things actually, resulting in my being a bit lacking in sleep! I really need to get a handle on the fact that knowing I need to be asleep by 10pm doesn’t make the early hours of the Morning an ok substitute.

On Thursday I went out into Birmingham for my friend Emma’s birthday. I met up with people in the Christmas market for food, beer and merriment! We had lots of fun and after a while headed to ‘The Brew Dog’ where I’ve not been before, but is a cool place with lots of interesting beers. Too many beers, and confusingly not sold in pints, why do places sell beers in halves/thirds, that’s just wrong! It was lovely to see some people that I’ve only met up with once or twice in the past year, and a couple of new people too, great night!
Friday I went to the University of Birmingham tabletop society after work, taking along a handful of games to play. A few of us got together and played a game of Quarriors (I think I won, yay!), although that was all as I went for an early night with my lovely gf.

Sunday I went to Afternoon Play with Grace, where we met up with one of Grace’s housemates from last year and a couple of his friends (One who I had met and one I hadn’t). It was quite nice to go to the event and play board games with people I don’t see very often ^^. On arrival we played a game of Resistance: Avalon with 10 players (Which we lost..I need to speak up when I think a mission is dumb rather than just vote no..). We then moved to a pub from the cafe (Same society) and played Frag and Byzantio. The former of which is a quake-3 style board game which seemed heavily based on luck, and the latter is one of my games that I was wanting to play more, with hidden information and area control. Awesome night!
On Monday I didn’t seem to find time for much asides from a trip to IKEA with my housemate Ken. It’s the first time I’ve been there and to be honest, I’m disappointed nothing caught my eye ^^. The trip was to buy a table though, which Ken took care of, so we headed home with the lovely new flatpack of the table to build that evening. Of course we then realized we didn’t have a screwdriver (Asides from one on a gerber multitool which wasn’t good enough). We gave in and had a game of zombicide on the upside-down tabletop on the floor, as we’d already decided we were going to play a game on the new table ^^.

Last night I went to my parents for dinner and to pick up a delivery. That delivery was Euphoria, a game which I’m super excited about and can’t wait to play (Hence going and fetching it ^^). I also picked up a few screwdrivers so we found some time to put the table together too (Yay!). Unfortunately there wasn’t enough time to play a game, but I did get the components out to have a look, they’re so pretty! Love the stretch goal upgrades ^^. The plan is to get it played this evening, which a few friends are coming over for. Now we just need to get some chairs for the table…hmm ^^ (They’re so expensive though -_-)

So that was my week! Not bad I think, but I do need to try and get more sleezzzzzzzZzzZzzzZZzzzZz…

Random Musings #2 (Christmas Soon!)

I like the idea of calling posts ‘random musings’ because it gives me an excuse to type nonsense as a way of delaying until I final get around to thinking of something that’s actually interesting to read to someone, maybe. Lets just go with an update on board games for the past week.

Friday – UoB Tabletop Gaming Society

I try to go to the society at the University I live by every Friday. Sadly I’m no longer a student but as I still enjoy going, I’ve taken to the idea of driving over there as soon as I finish work at 5 to play games until the late evening (2-7 was normal, but people stay around till around 11 if I go, particularly as I bring more games than the society gets out themselves ^^). Anyway we had time for a couple of games last Friday although I always wish I could fit in more.

First up was Kings of Air and Steam. There was 6 people about and we were trying to decide on a game when a 7th walked in and it immediately settled the matter, as this was the only one going to that player count. I’m really happy about that as I love this game and it’s better with more players, plus I’ve now been able to introduce most of the regular Friday tabletop people to it so future plays will have less teaching! It was a tight game between 6 of us, with 1 of those 6 being a dirty pirate and using his steal money/goods powers to good effect. The 7th managed to sneakily find a corner where noone bothered him much, and shot out to a ridiculous lead, leaving it 200-something to 100-120 for the rest of us. I came last, as tends to happen with KoAaS as I make a lot of mistakes while teaching (It’s hard to remember to upgrade your airship when you get asked 6+ questions a turn ^^). In the end though it was a fun mess and I loved it anyway!

For the second game of the night we split into 2 groups. 3 went for a MtG variant called commander (I think, 100 card pre-set decks) and the other 4 of us went for Among the Stars. This a brilliant drafting game that plays out like a strongly thematic and much more exciting version of 7 wonders, where we act as various races building space stations for some post-war peace ideal. I went for an odd shape designed to let me get high points from adjacency cards (Lots of gaps for those cards as I went) which confused the new players a lot, while they were being more confined. In the end I almost won, but got edged out by a little thing we very nearly missed, I think credits to vp. It was great fun and I enjoyed having a transporter heavy secure station with some totally peaceful huge gun emplacements. Can’t wait to try it with the expansion, and up to 6 players!

Sunday – Apres Essen Goodie Con (Telford)

The brilliant UK online gaming store gameslore held an event in Belmont Hall in Telford in Sunday, where they had a few new games from Essen available to play as well as a few for sale. I couldn’t resist the temptation, and also wanted to go in part as motorway practice in case I need to go longer distances sometime (I’ve been driving for 2.5 weeks). My lovely girlfriend Grace joined me and we headed over in the early afternoon for a few hours of gaming, which we managed to fit just the 1 longer game and 2 smaller ones (1 of which we gave up on as it was kinda lame ^^).

The longer game was Spyrium, a worker placement game that came out recently with an interesting worker placement mechanism based around a 3×3 grid of cards. When you place a worker, you put it between 2 of these cards, and when you move into your activation phase (Stop placing workers) to use/obtain one of them. One caveat though is that the cost to obtain/use a card (obtain is buildings that you take off the grid, use is people that can be used multiple times) is increased by 1 for each other worker around that card. The result is that a valuable looking card soon becomes too expensive. During activation you can retrieve a worker around a card to gain 1 money for each other worker their instead of using it, so you can also use these heavily contested cards as a money generator. I tried to go for the lesser buildings that generated spyrium/converted it to victory points rather than competing for the high cost cards, coming in 3rd/5. We had to learn the game before/while playing so I don’t know much about what everyone else did unfortunately, I do hope to play again sometimes but I won’t be buying this one!

Game 2 was a game with a few dice (18 D6 in 3 colours, and 1 special big dice) and some imps, you roll the big dice to work out what you are doing (Take the colour of imp the same as dice closest to the die, or take the imp the same colour as the highest die rolled). This ended up being lame as hell because it took so little time to work out the simple ideals that it was more of a ‘I can grab it faster’ than ‘I can work it out faster’, we gave up about halfway through despite it only being a 5-10 minute game, bleh.

Finally we had a game of Eight Minute Empire. I’ve been quite intrigued by this game since I came across it on kickstarter but didn’t back at the time as I wasn’t convinced it could work and didn’t really research it. We were in need of a quick game though as were time limited, and I picked it from the table of stuff provided for trying. We played the basic game but had a good 8 minutes of fun (Maybe 10, the game lies!) with us all going for slightly different tactics. I won with 11 points by a sneaky move at the end taking control of the island to the bottom left, although I’m not sure how tactical the game really was, maybe with a few plays (Which wouldn’t take long to be fair!). If I see this in a FLGS or on kickstarter with another expansion/sequel maybe I’ll pick it up!

—-

I mentioned Christmas in the post title! I should say something about it really. A few days ago I was asked by my family what I’d like for Christmas/Birthday (as my birthdays only a few days later they get combined). My wish list is pretty much:

  • TomTom – Borrowing my grandads at the moment, but I need one of my own really ^^.
  • Caverna: The Cave Farmers. Looks like a fantastic version of Agricola with some of the aspects that put me off being tidied (Feeding family for example).
  • Legacy: Gears of Time. I have the back to the future card game (kind of like chrononauts) but it doesn’t quite scratch my temporal board gaming itch, so this looks like a good option.
  • Belfort. I’ve developed a soft spot for TMG after getting KoAaS and this looks like it could be of interest to me,
  • Eldritch Horror. Arkham Horror seems a bit OTT to me, this streamlined new version looks great though.
  • Socks. I mean c’mon, what’s Christmas without socks as presents. =)

Can’t wait for Christmas day to try out some or all of those!

Random Musings #1

Oops, so much for Friday/Monday posting, I’ve been a bit distracted with the whole looking for a job thing, and completely forgot about this! I’ll have to do a couple of random posts to make it up =)

I’m not really sure where to go from here, so I’ll just start with writing about the games I mentioned in my last post and see where things go!

Pathfinder Adventure Card Game

I got the pathfinder adventure card game last week, and have played it rather a lot since! In fact me and my housemate Ken have completed the starter adventure ‘Perils of the Lost Coast’ and the start of the RoTR adventure path ‘Burnt Offerings’ already, leaving me wanting the rest of the adventure path as soon as possible!

In the game, you have a deck of cards representing your character, which contains spells, armour, weapons, items and more. The deck is quite small (at least at first) with 15 cards. For the main character I’m using – Ezren – that means 8 Spells, 1 Weapon, 3 Allies and 3 Items. Throughout the game, you travel to and explore various locations, bringing up opportunities to get new stuff (cards) and fight enemies, hoping to weed out and corner the ‘villain’ for a particular scenario. When you use cards, you sometimes get an opportunity to ‘recharge’ them to put them at the bottom of your deck to pick up later.

Did I mention that deck is also your health bar? Well, it is, and damage taken in the game will cut down your deck, reducing your capabilities and leaving you fatigued from fighting. I love this mechanic, as you have to really think about how to handle what comes up and when you can use cards (Place them in the discard pile), as that will limit your further options for the scenario!

At the end of each scenario, you receive a reward of some kind and move onto the next scenario in an adventure. Those rewards are often cards or ‘feats’ that affect your character for all future games. I absolutely love this aspect, and it has me feeling somewhat attached to my wizard and wanting to progress him to new heights as we continue with the adventures.

It’s an absolutely awesome game, and my ramblings about it don’t do it justice, despite it’s numerous..issues (There’s a lot of errata already due to unclear wording!). Absolutely looking forward to buying all the adventures as they come out and travelling through them, despite the fear of death that will accompany us throughout! (Characters dying is usually for good, no reviving them for the next game!). Just..brilliant.

Smash Up: Obligatory Cthulhu Set

I’ve not really played this much, but me and 2 housemates had a go on Monday night. I love the addition of madness, and manipulating it as you play is great fun, and the new factions are pretty damned cool and further making me interested in the lovecraftian universe. I played as the Miskatonic University Steampunks society and had a lot of fun adding and removing madness from my deck while spamming actions all over the place (Steampunks are possibly my favorite faction, covering bases everywhere in actions is awesome!).

I didn’t win, but I think the new factions will be adding a lot to the game, and it may well have to be a rule that each player gets 1 cthulhu faction and 1 other for the next few games, just so we get to have lots of madness shenanigans. Can’t wait to try out the elder things faction next time!

LoL Worlds

What, this doesn’t belong here. Well tough! The World Championships for League of Legends are happening at the moment, and the quarter finals have been on for the last couple of days. I don’t usually card much about this kind of thing, but I have a lot of friends who do and I’m trying to follow it to some extent.

We’re all going to meet up for the finals, which I am really looking forward to. I don’t get to see all my friends from Uni very often, and I can’t wait for this as a result. I guess I have to admit a bit more appreciation for sports than I usually do, because having it as something to bring people together is a valiant cause, even if normal sports are wholly uninteresting to me ^^

Go Fanatic! ;)

I’ll leave it at that for now. I have a few more things to bring up (Planned custom content for pathfinder for example, which is going to take a long while) but they can wait for another post. Thanks for reading!

PS: I think I’ll start applying numbers to posts as naming them all completely differently will get confusing!

Pathfinder, Smash Up and Job-Hunting.

So I don’t know where to go with todays post, but to start with, I can say I just received a lovely delivery from Amazon. briefly mention job stuff, then talk about what’s in that delivery!

Come Thursday, I’ll be out of a job, as I’m in a fixed term contract while another member of the company is on maternity leave. As a result I don’t think I’ll have money for buying new…anything for a while, and will be spending a lot of time job-hunting. I’ve had the deliveries games pre-ordered for a while or I’d have not bought them, but at least they’ll be a comfort while I pull my hair out over job applications in the next few days/weeks!

Pathfinder Adventure Card Game

I’ve not been in a lot of roleplaying games, but I did a few with my closest friends about a year ago, and even bought myself some books in the pathfinder system so I could run games in return for them. I bought a random adventure to start with, which is the one I’ve actually ran, and then bought the Rise of the Runelords anniversary edition, intending to run a full campaign sometime, which so far hasn’t happened after I stopped attending due to not being a fan of a particular game my friend was running (Hunter).

Anyway, as a result I’m really interested to see how the Rise of the Runelords path plays out, and I have this amazing opportunity to do so through a medium I much prefer – board games. The base set for the pathfinder adventure card game is this very path, and I can’t wait to rip open the absolutely massive box when I get home and try it out. The game is designed with a slow overarching deck-refining mechanic where you earn cards during each game, and get to keep some of them for future games, slowly increasing your power as you go.

I really love being able to keep a character and advance it over an extended period, and this opportunity to do so in a card game has huge appeal for me. The game has a couple of other interesting mechanisms, such as a deck that acts as your abilities and your health (So you must strike a balance to not fatigue yourself too much, or risk dying to anything left after your rampage).

The game apparently supports solo play which could be interesting, although I usually prefer multiplayer gaming, but I look forward to seeing how it goes. Can’t wait to try it out, and hopefully talk about it in a future post! (Maybe Friday!)

Smash Up: Obligatory Cthulhu Expansion

As it’s a requirement that all games get a Cthulhu expansion, AEG have taken some time out from doing normal expansions to fulfill their obligations. I wasn’t expecting this to get dispatched for another month, so I was happy to find the delivery containing the PACG also had this little box included.

The expansion adds 4 new factions from the universe, such as Innsmouthians and Miskatonic University, and a new type of card – madness. I’ve not played with it yet to see how it goes, but the just is that they are cards you might get into your deck during a game that have strong benefits, at the cost of giving negatives to your score at the end of the game. I’ve been rather skeptical due to the 4 similarly themed factions (It feels like it’s completely against the Smash Up style!) but I do think it’s a pretty cool mechanic, and one that required a dedicated expansion to not risk spiraling into non-use.

I’ve not played Smash Up in a while (Blame Legendary), and can’t wait to try it out with a breath of new life from this and it’s future expansions, Miskatonic Steam-punks shall rule the world ;)

Till next time!