First game of the evening was by request from Mark – Euphoria. Euphoria has players acting as upper members of a future dystopian society where the remnants of the human race are kept in the dark about how bad the situation is through ‘bliss’ among other methods. The game is a race to gain control of the city, either for players own nefarious reasons or to incite rebellion in the masses, and to do so they must make use of workers in and around the city to gather commodities, trading them up for resources or artifacts & ultimately trading those in to gather influence (I.e. placing their authority tokens on the board, of which each player has 10 – First to run out wins).
I feel I should apologise here, as I was really bad at paying attention this week and just didn’t feel motivated to er, try very hard, getting distracted by my phone a bit too much (Windows Phone 8.1 Update, /geekmode). I’ll try to not do that again, but anyway, the game! From the start we had a bit of an almost ‘2v2’ split, with Mark/James both being Euphoria aligned, while myself and Ian had Wastelanders for initial active recruits. This split got emphasized as Mark used his starting roll – double two’s (Multiple dice of the same value can be placed in one turn) – to get energy, doing a turn 1 push on the allegiance track for Euphoria to the bonus-resource space. This meant James, who’s turn was right after, was getting bonus energy on his placements straight off, while myself/Ian weren’t able to get the bonus till turn 3 or so, ouch. I could have made up for it somewhat, with my recruit having an ability that could have got extra food from the farm, but due my lack of attention, I totally forgot for a good while and missed out on getting lots of commodities early on.
The first 2 markets in the game went to the other 3 players. The first I just missed because I was being dumb, the second I just had no chance at due timing of when it happened – The second being a block from using pairs of artifacts at artifact markets, which was a bit of a pain when I had a convenient pair that I could have used to get rid of any other negative effect. The other players (James, Mark & Ian) got their first 3-4 stars down before I even placed one, so even when I started paying a bit closer attention I’d already ruined my chances of success – plus I got no early doubles, with just 1 in the mid-game and 1 near the end (Which was just because I got a 4th worker as I was losing anyway and figured the risk was the only remote chance I had). The game ran fairly close between Mark/James, but a poor move from Mark on a Subterran market pushed the Subterra allegiance to the end, putting 1 of James’ last 2 stars down, and giving him the easy victory through his ethical dilemma. A nice win for James, who I’m glad had fun and seemed to enjoy the game much more with a second play (I believe he was less than enamoured before, having struggled to get the gist of the game from 1 play). Scores were I think 10-8-6-5 in the end.
We finished with plenty of time to spare, and we could have fit something longer than this choice in, but I wanted to introduce Voluspa to some new people (A game I picked up recently by trading the horrible horrible game Manhattan Project away). Voluspa is a tile-laying game where players vie to score points by placing a tile and having it be the highest numerical value in a row or column, at which point it scores for the number of tiles in that row or column. When the stack of piles runs out, the game ends and whoever has the most points is the victor!
The tiles have values from 1 to 8, with each of the 1-6 tiles having special abilities, and the 7/8 tiles just being a higher number that’s good for scoring purposes. I’ll just briefly mention them all in bullet points as a drawling paragraph doesn’t really suit talking about 6 different tiles ^^.
1 – Loki: All adjacent tiles are worth 0. (So put alongside a lone tile can score despite being worth only 1, as well as having other interesting uses).
2 – Valkyrie: If both ends of a row have a valkyrie tile, the Valkyrie automatically dominate and score, despite their ‘2’ value.
3 – Skadi: You may replace another tile with Skadi, taking the other tile into your hand.
4 – Fenrir: This tile is worth 4 + 4 for each other fenrir in the row or column you’re looking at (As such is the highest potential value of tile).
5 – Dragon: You may place this atop another tile.
6 – Troll: No tiles can be placed adjacent to a troll once it is placed, except for other trolls.
The game plays fairly quick, in 20-60 minutes depending how much people overthink things, so if you’re interested in how it goes the best way to learn about it is just to ask me for a game, but in any case: Our game went by with us all being pretty close knit on scores, Mark fell back a little early, apparently due to having valkyrie’s that he wasn’t sure where to effectively place, but caught up once he just got them placed and stopped worrying about it. The troll tiles seemed to come out fairly thickly in the first half of the game, making for a quite limited playing field (Likely why the game was fairly long, as people spent a long time convinced there’d be a good move when sometimes there simply wasn’t), with no Loki’s coming out till the second half (Which is a pain, as the can be convenient for starting valkyrie sets due to being the one thing that can get a row low enough for a Valkyrie to score without a paired tile on the other end of a line).
As it came to the last few turns, I kept back a Skadi as I knew it would give me one more turn than the others (The game ends when everyone’s out of tiles, so Skadi tiles can net you an extra turn or two) – I could only see one possibility to score enough to not come in last place, which involved taking a dragon out of a row to make it low enough that placing the dragon again would score it, but as it turned out the only other player left, Ian, had a dragon as his last tile anyway, and he swooped in and nabbed the opportunity before I could, leaving me with a useless dragon and in last place again ^^. I think the scores were the same order as Euphoria, but I’m not sure so check Dave’s post when it goes up…^^.
It was a good evening even if I was a bit lazy about my efforts in play (Apologies again). Looking forward to next week for more games, perhaps Caverna if people are interested (Just the basic game, I’m not interested in trying advanced), plus maybe Smash Up if there’s time as I’m excited for trying out the new factions (Me & a friend at work got some decks out at lunch for a quick look…steampunk time-travellers seem less promising than I hoped, with me having a hand with more than 50% ‘take X out of the discard pile into hand’ style cards in the 5-10 minutes we played, could be nice later in the game but useless with an empty discard pile)…aaaaanyway, till next time!