Tag Archives: Voluspa

Halesowen Board Gamers #16, Games Days, UK Games Expo, Catchup Post!

Hey, so I went quiet for a little while, sorry about that! I just lacked motivation for a little while to write up on gaming nights. As it is I’m still going to breeze over things somewhat as I just don’t remember some of the games played particularly clearly at the moment.

The good news is that part of the reason I’m hazy on details of games is I’ve just played so many in the past couple of weeks! As I’ll mention below ^^.

 

Halesowen – Wednesday 21st May

On the 21st I attended Halesowen as with most Wednesdays for games, where I played Belfort, with Mike getting a first shot at the game & a (I think) repeat play for Stan. Belfort is a worker-placement game with a couple of ‘majority’ mechanics that give players cause to go different directions or to stock up on resources a few rounds ahead in order to get bonuses or greater points in a round.

In our game, I opted to try and rush for workers, going for the extra-worker spot when I could, and building 2 extra-worker buildings to further the method. This gave me a nice chance at the majorities when getting resources, but meant I was lacking in income compared to the other players, and I got very few points in the earlier half of their game due to minimal amount of buildings. I don’t remember exactly what Mike/Stan went for, but certainly by the end of the game they had enough buildings between them that I was pretty scuppered and couldn’t catch up – Didn’t stop Mike from screwing me with his last building though, mean! Mikes Win!

Following this, Mike left for the evening due to travel plans early the next day, so we merged with a few others for a game of Heckmeck. This game has players competing to get as many worms as possible, through a push-your-luck dice-rolling mechanic where players try to get high numbers in order to take or steal tiles with worms upon them – If you don’t manage to go high enough with your roll, you return a tile to the middle and the highest-value one remaining is flipped and becomes unavailable. The game ends when no tiles remain.

In our first game, Steve, with his unholy high rolling, which was apparently due to the sacrifice of innocents or some-such evil machinations in the game of Cosmic Encounter the others at the table player beforehand, managed to net a tied victory with Mark. This is past an amusing amount of passing of the tile ’23’ between players, which naturally made it the ‘curse’ tile, ^^.

In our second game, things went differently, with Steve’s luck having worn off and no longer giving him crazy rolls. After more silliness and the stepping in of Dave pointing out that we were playing with a significant rule error (Although we carried on the same) where we were taking a failed roll to not immediately end the turn, I took a valiant victory, woohoo!

Apologies that this is a very glossed over account, onto the random days of gaming I’ve been having! ^^

Games Day with Friends – Saturday 24th May

On the 24th, myself, Grace & some of my friends (Emma, Ken, Kimberley, Charlie) met up for something of a games day (Not everyone was in every game but still ^^).

First up we bought out the Resistance. In this game one team play the resistance, fighting against the oppressive evil government of the future, while the other team are government spies, infiltrating the resistance and sabotaging their attempts to fight the system. Players were Myself, Emma, Ken & Kimberley

In the first game, which we played vanilla, myself & Emma were spies, and while I think Emma got copped fairly easily (First game it’s hard to keep it secret!) I lasted only a little longer, with the game falling to the good guys after I voted against a success mission in a way that was probably a bit too obvious.

For the second game, I introduced every to plot cards. This is an expansion where each round the leader gives one player a ‘plot’ card that might make them vote publicly, or let them steal leadership, etc, either helping a good guy get information or letting a spy deceive the group smartly. Unfortunately for the dastardly spies, Grace was a bit obvious, with a few too many ‘I don’t get its’ (Which is a bit of a meta-gamey way to notice someone’s a spy, but people seem to grasp ‘good guy’ easier than ‘bad guy’ for some reason), and Kimberley just had a downright evil glint to her eyes, win for the good guys again! ^^. I think we’re all just a bit bad at being bad…^^.

Next up we broke out Galaxy Trucker, a hectic real-time spaceship building game where players rush to grab tiles from a shared lot to build a ship that hopefully survives the race/flight phase. I don’t really know what to specifically mention about our game, asides from it was a lot of fun, and really great to see how the new players ships formed after each build (As particularly in the first game or few games, players respond heavily to the last flight and get gradually better at filling the space on their board). I had a really quite unfair advantage as I’ve played the most (I think, Grace has played a lot too and her ships were closer to mine than the rest of the groups) – I should have had a handicap, and we gave me a rough-road in the 3rd round, which actually turned out to have almost no effect by plenty luck on my behalf (On open space, a random component from my ship would fall off, only 1 open space happened, which was my first and only piece lost all game). I won, but more importantly I got to introduce people to this fantastic game and I really hope everyone had a blast – Next time I’ll do rough roads right from the start for me!

Next up we headed to the pub for a while, dropping Kimberley who was going out somewhere (I forget where, oops) and meeting up with Charlie. Emma had pointed out Love Letter as a game she recognized before we left so we’d taken it along, and I introduced the table to the game. Love Letter is a little deduction game, which while it soon feels like an ‘automatic’ playing game, is a fantastic introductory thing to play, and a convenient game to carry to a pub with its’ tiny size. I think there was 4/5 of us up to 2 out of the 3 cubes needed to win before a rather foolish error on my behalf gave the game away to <redacted> (And by redacted, I mean my memory sucks).

After a couple of drinks, we headed back to my house and got out the last game of the day – Ticket to Ride: Europe (Also losing Grace who had other commitments to go and get on with). It was the first time for all 3 I think (Ken, Emma, Charlie) so things went by mostly friendly (Though I’m pretty sure Ken dropped a couple of deliberate blocking-moves in there). Thanks to a block that Ken did against me however, my circuitous route also let me complete a ton of extra short routes which I picked up over the game (I had and completed 10 in total!) which I figured was a fairly easy win – Not so, as Charlie also managed to complain a hefty chunk of extra routes to his starting ones, but still giving me victory, with a mere 2 points difference – I hope we can sort out another game sometime as that was scarily close for someone’s first run at a game. Ken/Emma were a bit further back, but both completed their starting routes which is what I tend to expect new-players to work on ^^.

It was a fantastic day, and I’m very happy to have been able to get friends from Uni involved with some of my games. I hope the opportunity to play with them comes up again!

Games in Bristol – 28th-30th May

I had the last week of May off as holiday, which was thanks to planning to do things on Thursday/Friday (Which I didn’t actually end up doing ^^) and figuring I may as well have the whole week. An old friend of mine, Simon, has his ‘weekend’ on Tuesdays/Wednesdays so by suggestion of my lovely girlfriend I gave him a ring (Well, his girlfriend Nat a ring anyway, seeing as his phone was being lame :P) and sorted out driving down to stay over on the Tuesday night. Last time I visited I threatened to bring some of my board games along, as they both enjoy games but have only the more mainstream/traditional affair, naturally I had to follow through and took a nice selection ^^.

I arrived in Tuesday around 4ish, meeting up with Simon after a brief hiatus of wondering how the hell to find the farm they live on. After a catchup Simon suggested Forbidden Desert sounded like an interesting game to try which I promptly fetched and set up. We did random roles, giving me the navigator & Simon the climber (Yay mobility!), and went with novice as the difficulty. The first few rounds were pretty much learning rounds, and he’d gotten the hang of it before long, with us absolutely kicking the games ass as we went. I think we finished with only 1 oasis having been flipped and enough water to last another couple of rounds – I think that the 2P game may be a bit easy on novice, particularly as it’s hard to get excited to play a coop again when you win it without issue the first time around, still, a victories a victory!

The next game we got out to play (I think) was Ticket To Ride: Europe. I bought this along as it’s just such a fantastic ‘gateway’ game, and seemed like a good choice for playing with Nat now joining us to play, who didn’t want to go for anything too complex. The game went by pretty smoothly, and I was able to get a very healthy amount of extra routes completed over the game with the power of stations, netting me a win, this time.

The final game of the day was Voluspa, which Nat bowed out from leaving it as me vs Simon. I was pretty impressed at how quickly he picked the game up, with the kind of ‘suboptimal’ moves most people fall into a lot in their first few games being few and far between, although I was still able to eke out a victory by the end, just certainly not without having to try ^^. The Jotunn tile was blamed I think, as it is in many games, as people seem to prefer the dragon (Dragon places atop another tile, Jotunn does the same, but pushes that tile to the end of the row/column), presumably as you don’t have to think so hard about placing it ^^.

The next day, with Nat having gone to work, Simon suggested Caverna, one I’d bought along a whim not really expecting any interest. I’m glad that the interest was there though as I think it’s a brilliant game. Simon went for his cave as a priority, using spaces that directly give food in order to feed his dwarves, while I focused on building up my farm – we each also had a single adventurer (I got mine to block him for an extra round, bit mean but meh =P). I came out on 61 points while Simon came out around 20ish give or take a few, but I think most importantly we both had a great time with it and wanted to play again ^^. We were supposed to meet Nat at 1pm as she had a break for a few hours before more work, but we kind of overshot a little with Caverna and didn’t make it to nearly 2pm, where we had lunch in a terrifyingly expensive chip shop/restaurant in Western Super-Mare & had a look in a miniatures/guns/lego/misc shop as Simon & Nat figured I’d enjoy it (Correctly, although tempting the wallet like that is cruel!).

When we came back, Simon suggested a game of Ticket To Ride, but I countered with Smash Up as I knew Nat would probably want to play later (I’m sure he wouldn’t have minded an extra game, but I don’t want to over-play it too much ^^). I think we had Steampunk Bears (His Factions) vs Time Travelling Spies (My factions) – I ultimately won, but I think this was the least enjoyed game we played, possibly due to our factions/player-count but partly as Simon seems to have a vendetta against card games ^^.

With Nat returned later on, we jumped into another game of Ticket To Ride: Europe. This went very differently from last time, as while before I was able to work on some extra short routes, this game I barely had my starting routes done before Nat had run out of trains, ridiculously quickly in fact, such that both me & Simon were stuck with something like 15 train pieces left each. I did get an extra couple of short ones done, but Nat dominated on points thanks to completing all her 3 starting ones and having used the 8-piece long track which gave a ton of points – We could have blocked her fairly easily but just didnt’ realise we needed to! Well played!

The last game of the evening didn’t actually involve me. I decided to get Nat & Simon to face-off over a game of Jaipur, a set-collection game where players are trading goods to try and impress the maharaja. The game plays quick, and as such such is done over 3 rounds in a best of 3. Simon won twice in a row for a swift victory, but they both had fun and I heard murmurings of wanting to buy it from Nat (Buahaha, I’ll get them addicted to ‘designer’ games yet! ^^).

The last thing we played was on Thursday (I stayed an extra day after we played late enough into Wednesday that I didn’t fancy driving back ^^), which was Qwirkle, as it was the only game I’d bought that hadn’t been tried yet. Not much to say about it but I had a considerably score lead over Simon (Nat was at work since before we woke) taking the win, before he went to work and I headed home. Absolutely fantastic few days, great to see an old friend & his lovely girlfriend, and get to introduce them to some of the games I’ve gotten to try & own over the last couple of years!

UK Games Expo – 31st May to 1st June

So I originally planned to go to the expo on the Friday, but as I’m lazy, and as Starbound is obscenely addictive once you have strong weapons and drills I got slightly distracted until it was too late in the day. Hopefully next year I can get my ass into gear and do the whole 3 days ^^. I spent most of the time there just wandering around & sorting out passing on Archon & getting Space Cadets: Dice Duel (Yay Math Trade), as well as picking up Village which I’d agreed to on boardgamegeek.

On the Saturday I headed in at an ungodly early hour with a friend I met via my girlfriend, Adam. On arrival we also met with one of Adams’ friends Victor that I’ve met once before, although even though it got bought up I forget where, oops :P. In any case, they were eager to jump into some random game and Frankenstein’s Bodies was the first stall we happened upon after that thought.

In this game, each player has a board (Well, 2 laminated sheets, I presume it’s a single board each in the final version, which is being kickstarted now) with 2 operating tables, and a set of cards. Each round has players take turns to take a random card from the deck and 1 card from a set of face-up ones available, then play 2 cards. Cards are either body parts (In 4 Colours & 2 Genders), master-surgeons that block part-stealing and make stealing better for you or ‘take-that’ style action cards which let you steal parts from other players. This carries on until someone has 2 complete bodies in front of them. (Or the deck runs out twice, but there didn’t seem to be enough things resulting in a trashed card for that to happen). It was ok, but ‘take-that’ style gameplay where players screw each other over constantly is really not something I’m a huge fan of. In any case, I had to run off for a pre-arranged meet to buy Village from a bgg’er before the end, with Adam apparently winning the game in my absense (out of 5, 2 were random people that joined us). The gameplay is quite simple though, so maybe cool for a younger generation (Still…it’s also 50-70 minutes for what I was expecting to be 20-30 when I sat down, based on the compenents and style of play).

I met back up with Adam & Victor at Lunch Time, as well as 1 extra guy they’d picked up who they know…who’s name probably begins with a J but which I maybe slightly promptly forgot. I was the only one with any games on me, so we got Euphoria out (The only Stonemaier Game I got played while there sadly, as I was struggling a bit with confidence to go and introduce random people to them despite having bought them along to show off, a shame really but hey…maybe next time). In any case, I took home the win, having managed to maneuvre favourable trades to myself a few times while building markets, as people are suddenly more willing to do that 3:1 trade when they want to avoid the negative consequences ^^ (I should also note, this is the first time I’ve ever had people trade in a game! It was a nice addition so I hope I can convince other groups to do the same). After Lunch we split as I had to go find another BGG’er to give him Archon =)

Later on, when I decided to go find people again, I ran into a significant hitch that my phone went flat. I spent a considerable while wandering trying to find enough people I knew for games (If I’d just gone and stopped somewhere that wasn’t mind-numbingly hot then I’d have realised I could have just gone to the game-hall and set up Viticulture with a flag for players…duh), past which I came across various individual people I know but never finding a few together (And the individuals were generally on their way somewhere or leaving etc :S). After coming across my friend Greg and finding he was headed to the playtest hall to playtest his upcoming game Wizard Academy, I had one last look around then went to try and join, to find him leaving the hall for some reason while I got distracted by coming across Tim, who I know from a Birmingham games group ‘Bread and Games’.

This turned out to be great opportunity, as he mentioned that there was a copy of Dead of Winter in the trade hall *squeels excitedly* which I was definitely up for giving a shot. We got there right as a game finished, and after a while of looking for someone to show us how to actually play, were able to get started on the game. My survivors were both comically silly, being Sparky the (Wonder) Dog & Iforgothisname the Mall Santa. Unfortunately, we only got one round into the game (Albeit that was enough to get a feel for the core mechanics, and my god has that left my excited about this game!), although we did manage to complete the rounds objective and get a 3rd of the way to the main objective with some lucky rolls on picking up Zombie samples (Plus, my personal objective was 2/3rd complete as I needed 3 survivors to be removed by the time the main one was completed…Although sadly Sparky was one of those 2 that perished, after running around town and killing 3 Zombies in different locations in rapid succession. VERY excited, and very happy I pre-ordered! I went home not long after, as I just wasn’t feeling up to continuing to try and find people for games.

The next day I went in with my girlfriend Grace to have another quick look around. We weren’t there as long, only going in for around lunchtime, but had time to go around all the halls, and for me to pick up money from games sold and finish up sorting the math trade by grabbing Space Cadets: Dice Duel (Can’t wait to play, looks like a lot of fun, but eep 4-8 is a hard count to get ^^). Having sorted that, we headed to the halls to see if we could find a demo or something to get into and play, with the first thing that interested both of us being Hive (Although Grace had a demo of a sort of colour-based chess-style game from ‘Burley Games’, I forget the name, started with a K I think). Hive was a lot of fun, and interested me more than most abstracts, so we picked up a copy of our own (The beautiful tiles helped with the decision ^^). We then headed to the Monarch Suite to see if we could sort out a game of something there.

After a while of looking, we found noone with a ‘looking for players’ flag thing, so we sat on our own and found one to put out to see if we could get a game of Dice Duel in (We wanted to play something I didn’t own really, but as there was noone after players…). No such luck, but while I was putting away the components that I’d had out to look at (And for reading the rules) a guy next to us said hi and I played a quick game of Hive against him (Winning, buaha…I’m sure it won’t last but I’ve won all 3 games so far ^^), before he suggested we could play a game of his. Despite the fact I have my own copy sitting at the post office to be picked up, we were for Boss Monster.

In Boss Monster, players are the head-honcho’s of fantasy dungeons, and work to build up a deadly set of dangerous rooms before attracting adventurers to their doom. Each room has treasure symbols, which make theirs more attractive for specific things (So if you have the most weapons treasure, then a warrior/fighter will probably come to your dungeon). If your dungeon kills the adventurer you get their soul, if they get to the boss…to you, then you take a wound. 5 Wounds and you’re eliminated, 10 Souls and you win. The game seemed to be going fairly evenly, albeit I had more wounds than the others from some early beatings, but I was able to nab a whole slew of adventurers one round by destroying a ‘jackpot’ room which doubled the treasure value of my rooms temporarily. This got me to 8/10 souls, and despite the others catching up over the next couple or roudns (The guy having enough damage to take out any contender and Grace having better things to attract the heroes to her dungeon than me, I was able to eke out a win. Hooray…Seriously though…did we move to another universe, I’ve said ‘I Win’ a scary amount in talking about expo games…the one I didn’t win was one I left early in Oo.

In any case, the expo was a lot of fun, and while I’d have loved to have played many more games, and right into the evening on the Saturday, I struggling to find the confidence this time around, next time I’ll take less stuff or buy a back-pack so I don’t feel quite so demoralised from the heat/exhaustion of carrying stuff all day (Plus I’ll actually eat…My first bite of food was subway when I was leaving on the Saturday). I do hope the Bring + Buy is bigger next time though, as it was particularly cramped, but I sold the last couple of games I have that I don’t want so I can be happy about that!

If anyone gets to this paragraph, thanks for reading! Apologies that I went quiet for a while, but this post should catch me up and I’ll hopefully be back to writing about Halesowen each week now!

Halesowen Board Gamers #13 (23/04/14)

Euphoria

First game of the evening was by request from Mark – Euphoria. Euphoria has players acting as upper members of a future dystopian society where the remnants of the human race are kept in the dark about how bad the situation is through ‘bliss’ among other methods. The game is a race to gain control of the city, either for players own nefarious reasons or to incite rebellion in the masses, and to do so they must make use of workers in and around the city to gather commodities, trading them up for resources or artifacts & ultimately trading those in to gather influence (I.e. placing their authority tokens on the board, of which each player has 10 – First to run out wins).

I feel I should apologise here, as I was really bad at paying attention this week and just didn’t feel motivated to er, try very hard, getting distracted by my phone a bit too much (Windows Phone 8.1 Update, /geekmode). I’ll try to not do that again, but anyway, the game! From the start we had a bit of an almost ‘2v2′ split, with Mark/James both being Euphoria aligned, while myself and Ian had Wastelanders for initial active recruits. This split got emphasized as Mark used his starting roll – double two’s (Multiple dice of the same value can be placed in one turn) – to get energy, doing a turn 1 push on the allegiance track for Euphoria to the bonus-resource space. This meant James, who’s turn was right after, was getting bonus energy on his placements straight off, while myself/Ian weren’t able to get the bonus till turn 3 or so, ouch. I could have made up for it somewhat, with my recruit having an ability that could have got extra food from the farm, but due my lack of attention, I totally forgot for a good while and missed out on getting lots of commodities early on.

The first 2 markets in the game went to the other 3 players. The first I just missed because I was being dumb, the second I just had no chance at due timing of when it happened – The second being a block from using pairs of artifacts at artifact markets, which was a bit of a pain when I had a convenient pair that I could have used to get rid of any other negative effect. The other players (James, Mark & Ian) got their first 3-4 stars down before I even placed one, so even when I started paying a bit closer attention I’d already ruined my chances of success – plus I got no early doubles, with just 1 in the mid-game and 1 near the end (Which was just because I got a 4th worker as I was losing anyway and figured the risk was the only remote chance I had). The game ran fairly close between Mark/James, but a poor move from Mark on a Subterran market pushed the Subterra allegiance to the end, putting 1 of James’ last 2 stars down, and giving him the easy victory through his ethical dilemma. A nice win for James, who I’m glad had fun and seemed to enjoy the game much more with a second play (I believe he was less than enamoured before, having struggled to get the gist of the game from 1 play). Scores were I think 10-8-6-5 in the end.

Voluspa

We finished with plenty of time to spare, and we could have fit something longer than this choice in, but I wanted to introduce Voluspa to some new people (A game I picked up recently by trading the horrible horrible game Manhattan Project away). Voluspa is a tile-laying game where players vie to score points by placing a tile and having it be the highest numerical value in a row or column, at which point it scores for the number of tiles in that row or column. When the stack of piles runs out, the game ends and whoever has the most points is the victor!

The tiles have values from 1 to 8, with each of the 1-6 tiles having special abilities, and the 7/8 tiles just being a higher number that’s good for scoring purposes. I’ll just briefly mention them all in bullet points as a drawling paragraph doesn’t really suit talking about 6 different tiles ^^.
1 – Loki: All adjacent tiles are worth 0. (So put alongside a lone tile can score despite being worth only 1, as well as having other interesting uses).
2 – Valkyrie: If both ends of a row have a valkyrie tile, the Valkyrie automatically dominate and score, despite their ‘2’ value.
3 – Skadi: You may replace another tile with Skadi, taking the other tile into your hand.
4 – Fenrir: This tile is worth 4 + 4 for each other fenrir in the row or column you’re looking at (As such is the highest potential value of tile).
5 – Dragon: You may place this atop another tile.
6 – Troll: No tiles can be placed adjacent to a troll once it is placed, except for other trolls.

The game plays fairly quick, in 20-60 minutes depending how much people overthink things, so if you’re interested in how it goes the best way to learn about it is just to ask me for a game, but in any case: Our game went by with us all being pretty close knit on scores, Mark fell back a little early, apparently due to having valkyrie’s that he wasn’t sure where to effectively place, but caught up once he just got them placed and stopped worrying about it. The troll tiles seemed to come out fairly thickly in the first half of the game, making for a quite limited playing field (Likely why the game was fairly long, as people spent a long time convinced there’d be a good move when sometimes there simply wasn’t), with no Loki’s coming out till the second half (Which is a pain, as the can be convenient for starting valkyrie sets due to being the one thing that can get a row low enough for a Valkyrie to score without a paired tile on the other end of a line).

As it came to the last few turns, I kept back a Skadi as I knew it would give me one more turn than the others (The game ends when everyone’s out of tiles, so Skadi tiles can net you an extra turn or two) – I could only see one possibility to score enough to not come in last place, which involved taking a dragon out of a row to make it low enough that placing the dragon again would score it, but as it turned out the only other player left, Ian, had a dragon as his last tile anyway, and he swooped in and nabbed the opportunity before I could, leaving me with a useless dragon and in last place again ^^. I think the scores were the same order as Euphoria, but I’m not sure so check Dave’s post when it goes up…^^.

It was a good evening even if I was a bit lazy about my efforts in play (Apologies again). Looking forward to next week for more games, perhaps Caverna if people are interested (Just the basic game, I’m not interested in trying advanced), plus maybe Smash Up if there’s time as I’m excited for trying out the new factions (Me & a friend at work got some decks out at lunch for a quick look…steampunk time-travellers seem less promising than I hoped, with me having a hand with more than 50% ‘take X out of the discard pile into hand’ style cards in the 5-10 minutes we played, could be nice later in the game but useless with an empty discard pile)…aaaaanyway, till next time!