Tag Archives: Board Game

Kickstarter Interesting Projects #1 – SoB, Journey and Templar Intrigue

I don’t really have a specific definition for what to include in a post like this, suffice to say it’ll be for projects that I think look quite interesting, and if I had money I knew was spare, would definitely back.

My inspiration for this is pretty much the first game I’m going to mention, as I think it looks particularly exciting and am rather sad that I can’t really afford to back it. It also put me in a mood to take over a list that ran for a while in boardgamegeek of the 10 top funded board game projects on kickstarter, which you can find at the following url.

Shadows of Brimstone

Shadows of brimstone is a cooperative dungeon crawler game set in the Old West, with horrors and bandits abound. Players create characters in classic Western roles, then venture out into the wilderness and down into deep mines in search of adventure.

This project, which has been running since October 23rd, has racked up a huge $750,000 sum already, with 11 days left for it, and looks to overtake the hugely successful original Zombicide project in the next few days. With a value that high you can probably guess it’s a miniatures project already, which is has in spades.

Rather than go for a typical approach of a single box with expansions later, SoB has 2 core boxes right from the start with their own set of characters and adventures set in the same world. It’s possible to get just the one of these for $75, but the real starting level is at $150, where you get both boxes and stretch goal content making this a particularly valuable point to back at. There’s also a higher level, mine cart, which includes all the unlocked add-ons, for a crazy amount of content at a somewhat crazy price of $475.

As the project progresses there is some amazing new content being added, from different enemy types to whole new ‘otherworlds’ to travel to and explore. It’s a very exciting project to track as it evolves, although a lot of additions are optional add-ons that will increase your pledge ever closer to giving in to a mine cart level.

I don’t know what else I can say about the project really, except I really hope a friend that’s looking at it takes the plunge so I can try it out when he receives his copy! Go take a look, you may like what you see!

Journey: Wrath of Demons

Another miniatures project of the moment, this project has it’s roots set in Chinese mythology. Through the game you play as pilgrims fending off bull demons as you search for the Sutras, with the ultimate goal of defeating the bull demon king in a showdown at the end.

The game provides a variety of quests to play through, and is open to various paths for your pilgrims to take, be it slaughtering waves of foes, or cleansing their souls in an effort to be better men. The art of the game looks great too, with a huge wealth of art, architecture and drama in the Chinese mythologies it’s based upon.

I’m not quite so enamored with this project as SoB, but I think it looks like something worth a longer glance to those who can afford it. The miniatures are bigger than other games I’m used to, and look like they’d be great fun to play the game with. Currently it’s at $237,000, but I wish them luck in reaching much dizzier heights as the campaign continues and they hit more stretch content.

Templar Intrigue

To finish up, we have something a “little” bit on the cheaper side. This project has a minimum level of $2 ($3 international) for the game, on a pay what you want system where the recommended ask is $5.

The game itself is a werewolf/love-letter style game where you are trying to work out what roles the other players are in and use that to your advantage and win. In this particular game, you do know ‘some’ information about other players, but not necessarily their allegiance! No moderator is required in the game and play is fast, with the aim being to win a few rounds rather than just the one. Predicted play time is 30 minutes for 3 games.

That’s about all I know really, but I think Tasty Mintrel Games are an awesome company and I am more than happy to chip $5 in on this project. I can’t wait to get my hands on both this, and other projects by them as they come available in the future.

That’s all for now, hope everyone’s having a good week, farewell! =)

Custom Board Game Stuff #2 – Legendary

Lets take a look at another custom things project! One of the 3 games I mentioned that I’ve made some custom stuff for is for a contest, so I won’t be posting about that until the results to that go up, although I really want to, but there’s still one I can talk about!


Recently, this has jumped far into the lead as my most frequently played game. It’s a deck-building game where the players control a group of super heroes fighting off an mastermind, who’s trying to complete some kind of evil scheme. The game is based off the Marvel universe, as as a result holds high appeal to myself and to pretty much all of my friends, which is partly why it gets played so much!

In the game, players recruit heroes from a set of 5 in each game, which each have unique skills and abilities, such as taking wounds to deal massive damage (Hulk), or getting rid of them to draw cards (Wolverine). The bad guys in the game are sorted into various groups, which are of two types – villains and henchmen. These all get shuffled into a deck, with some bystanders and general effect cards (Master Strikes, Scheme Twists), one of which is drawn at the start of each players turn.

The way that bits of this game are split up made it a really attractive pull for me in terms of customizing. The biggest groups of cards are heroes, and even those are 14 cards, in just 4 types. The things there are to play with in the game:

  • Heroes. Each hero has 14 cards, which is made up of 2 Commons (5 cards each), an Uncommon (3 cards) and a Rare (1 card). The cheaper cards tend to be something of ‘enablers’ to held activate or empower the uncommons and rares for a hero. This might mean for example that they help you rescue bystanders, with an uncommon that gains power for each bystander saved.
  • Masterminds. Each mastermind has 5 cards, 1 is the mastermind itself, and 4 are ‘tactics’. The mastermind card tells you certain information for set up, and has a ‘master strike’ effect, that occurs when one of 5 master strike cards in the villain deck are drawn. The tactics cards each have an effect which occurs when you fight the mastermind, sometimes for better, and sometimes for worse.
  • Villains. Villain decks are 8 cards, which I ‘think’ have 4 different named cards in each. They can have an ambush (When drawn), fight (When fought) and escape (If they reach the end of the city track) effect, though not necessarily all or any of those.
  • Henchmen. Henchmen decks have 10 cards, all of which are identical, after all they are meant to be nameless minions. They are quite weak, and more often than not have a beneficial effect when defeated.
  • Scheme. Each game you choose a scheme for the mastermind. This has a major effect on each game, such as turning heroes into villains, destroying city spaces, doling out wounds, and more. Each scheme has a criteria under which evil is victorious, which you should probably beat the mastermind before that happens! They use the Scheme Twist cards, (usually 8, but can be less, or up to 11) which normally go into the villain deck to affect the game when drawn.

There”s a few other types – bystanders, officers and wounds, but they are less customizable (Well, maybe bystanders, but I’ll leave them for now!) due to having a more passive role in the game.

That’s a lot of things! At first it seems pretty daunting, but it’s very easy to focus on a small aspect of them. I’m tackling a few at once, because I want to make my custom addition to the game fit a particular storyline. In particular, those depicted in ‘Captain Britain and MI13’, which had a short run a few years ago, and is a semi-sequel to Excalibur, apparently, I’ve not read it to really know! I bought the comics after finding out that there’s a hero called ‘Captain Midlands’ in them from a magazine, something that I, being from the Midlands, just had to read…I can’t imagine someone from here being a hero at all ^^.

So I have a setting, now I just need to pick bits from it to work on. I wrote myself a list first of all the key things I wanted to do, although I don’t have any particular intention of a stopping point for all this, in fact I may read Excalibur when i run out of things to add just to keep it up! Lets have a look what I’m working on.

  • Heroes – My current list of heroes added from the series consists of the Black Knight, Captain Britain, Captain Midlands, Faiza Hussain, Pete Wisdom, Spitfire and Union Jack.
  • Mastermind – Just the one so far, Plokta, a duke of hell. His name just comes form ‘Press Lots of Keys to Abort’, although for what reason i can’t imagine, but I do find it amusing!
  • Scheme – 2 Schemes to start with, ‘Dream Corridor’ is from the same storyline as Plokta, and ‘Steal Britain’s Magic’ is another key one, which takes part during the Secret Invasion storyline in the Marvel universe, with the invading Skrulls attempting to steal our sources of magical power.
  • Henchmen – In the comic, plokta is trying to capture people in his dream corridor to drain their energies, which he uses to make Mindless Ones, they seemed pretty hilariously easy to beat though, despite attempts to make them sound like terrible enemies in the text, so I made them henchmen for now! I guess they are as strong as the source which makes them, which is in it’s early stages in the books.

I’m having an absolute ton of fun designing all of this lot, and now that I have my methods for getting the graphics done, I’m looking forward to testing it all out and making sure it’s balanced. Some of that can be done just from looking at the cards, and I posted up what I was doing early over on boardgamegeek to get feedback before I go about printing things off and taking it further. I’m not completely sure if that was the right thing to do, as some people don’t seem overly impressed as seeing unfinished ideas posted up, but that’s just how I prefer to do things ^^


If you’ve played Legendary, you’ll realise from the pictures that I haven’t kept the exact same style. It’s not that I don’t want to, but I simply couldn’t find anything high enough resolution to look good, and I didn’t want both the borders AND the background images to look terrible, so I went about coming up with my own. There’s nothing much to them, as I kept the same general style as the standard ones, but the pictures are fairly high resolution ones I found of the Captain Britain and MI13 comics, so they look pretty cool anyway (At least in my opinion!), plus it makes my work that bit more unique, which I quite like (I really loved that doing the Smash Up customs, all the styling was unique for each faction, so there was no feeling of being carbon-copies of the base game!).

Next step will be printing off on paper or card, and playing a game where my deck gets sleeved up as I play. Hopefully it’ll turn out to be fun as is, and if not, balancing time. When i can get them to something satisfactory (Not necessarily perfect) then I’ll be sending off an order to PrinterStudio to get some more sturdy cards to play with, and they’ll be added to the box with everything else, I can’t wait!

Thanks for reading! It’s ever so fun to write all this stuff, and seeing that I have a reader count higher than 0 is just awesome!

Custom Board Game Stuff #1 – Smash Up

So I find myself wanting to write something about the various custom content I’ve made for the board games I own. There’s 3 of my games that have received this kind of attention – Smash Up, Legendary and Viticulture. I’ll go through the first of those now, and perhaps post about the others later.

Smash Up

One of the games that I’ve played the most in my collection is Smash Up. It’s a fairly simply card game, where each player takes 2 factions of a variety of themes which they shuffle together to make their play deck for a game. Each faction has a unique focus, for example zombies retrieve cards from their discard pile, wizards manipulate their deck and aliens beam things up! Players then take turns playing a minion and an action each turn, to try and capture a set of bases laid out on the table.

The nature of the game makes it extremely attractive towards having variants made for it. Each faction consists of 20 cards, in a roughly 10 minion/10 action split, and most cards have a few copies. As a result, when I came up with the idea of trying to make some kind of custom game/content for my girlfriend for her birthday, this took the lead in my attentions.

I had to start somewhere, and that somewhere was what factions I was going to add. I could have gone for something similar to the base game, somewhat open thematic ideas like pirates/ghosts/etc, but a far more fun idea was to base it on more specific things, TV Shows, Films and the Like.

  1. Batman – With my girlfriend being the target, this was an obvious choice. It’s a particularly awesome universe, and many of the characters are styled in a way that she loves, it just had to go on.
  2. Red Dwarf – I don’t even need to argue this, Red Dwarf is just an absolutely awesome example of British comedy at it’s best. I love the series and still hope for more, even if it’s impossible for them to live up to the stellar standard of the earlier series’.
  3. Doctor Who – While she’s less than enamored with Doctor Who, she does like the series somewhat and it’s so varied and exciting to me personally that I wanted it to make an appearance.
  4. Adventure Time – I never seem to want to watch Adventure Time on my own, but I do enjoy watching it with others, it’s a rather insane series vaguely targeted at children which was bought up a few times, and just felt right as an option that my girlfriend would love.

So I found some free time and set to work on thinking what the cards would do. Rather than stick to an overlying mechanic for each deck, I decided on which characters and props to include first, and worked from there. The Scutters for example, reduce a bases breakpoint, while Candy Kingdom people are low power, with a boost when they get surprised, or when Princess Bubblegum is around to motivate them.

To actually make the cards, rather than try to hack together some cut and paste of my own, I opted to make use of a proper service for printing cards. I did some research, and found both artscow and printer studio as options, with the latter working out cheaper if I did enough cards (236), I only needed 88 for this project, so I found a quarriors harry-potter card set and got those printed too (I haven’t used them though, sadly!). Here are the results!

Smash Up custom cards

Smash Up custom cards

If you’d like to see some more detail on the cards, I have them posted up on boardgamegeek where you can see them and print them yourself if you wish right here: