Custom Board Game Stuff #2 – Legendary

Lets take a look at another custom things project! One of the 3 games I mentioned that I’ve made some custom stuff for is for a contest, so I won’t be posting about that until the results to that go up, although I really want to, but there’s still one I can talk about!

Legendary

Recently, this has jumped far into the lead as my most frequently played game. It’s a deck-building game where the players control a group of super heroes fighting off an mastermind, who’s trying to complete some kind of evil scheme. The game is based off the Marvel universe, as as a result holds high appeal to myself and to pretty much all of my friends, which is partly why it gets played so much!

In the game, players recruit heroes from a set of 5 in each game, which each have unique skills and abilities, such as taking wounds to deal massive damage (Hulk), or getting rid of them to draw cards (Wolverine). The bad guys in the game are sorted into various groups, which are of two types – villains and henchmen. These all get shuffled into a deck, with some bystanders and general effect cards (Master Strikes, Scheme Twists), one of which is drawn at the start of each players turn.

The way that bits of this game are split up made it a really attractive pull for me in terms of customizing. The biggest groups of cards are heroes, and even those are 14 cards, in just 4 types. The things there are to play with in the game:

  • Heroes. Each hero has 14 cards, which is made up of 2 Commons (5 cards each), an Uncommon (3 cards) and a Rare (1 card). The cheaper cards tend to be something of ‘enablers’ to held activate or empower the uncommons and rares for a hero. This might mean for example that they help you rescue bystanders, with an uncommon that gains power for each bystander saved.
  • Masterminds. Each mastermind has 5 cards, 1 is the mastermind itself, and 4 are ‘tactics’. The mastermind card tells you certain information for set up, and has a ‘master strike’ effect, that occurs when one of 5 master strike cards in the villain deck are drawn. The tactics cards each have an effect which occurs when you fight the mastermind, sometimes for better, and sometimes for worse.
  • Villains. Villain decks are 8 cards, which I ‘think’ have 4 different named cards in each. They can have an ambush (When drawn), fight (When fought) and escape (If they reach the end of the city track) effect, though not necessarily all or any of those.
  • Henchmen. Henchmen decks have 10 cards, all of which are identical, after all they are meant to be nameless minions. They are quite weak, and more often than not have a beneficial effect when defeated.
  • Scheme. Each game you choose a scheme for the mastermind. This has a major effect on each game, such as turning heroes into villains, destroying city spaces, doling out wounds, and more. Each scheme has a criteria under which evil is victorious, which you should probably beat the mastermind before that happens! They use the Scheme Twist cards, (usually 8, but can be less, or up to 11) which normally go into the villain deck to affect the game when drawn.

There”s a few other types – bystanders, officers and wounds, but they are less customizable (Well, maybe bystanders, but I’ll leave them for now!) due to having a more passive role in the game.

That’s a lot of things! At first it seems pretty daunting, but it’s very easy to focus on a small aspect of them. I’m tackling a few at once, because I want to make my custom addition to the game fit a particular storyline. In particular, those depicted in ‘Captain Britain and MI13’, which had a short run a few years ago, and is a semi-sequel to Excalibur, apparently, I’ve not read it to really know! I bought the comics after finding out that there’s a hero called ‘Captain Midlands’ in them from a magazine, something that I, being from the Midlands, just had to read…I can’t imagine someone from here being a hero at all ^^.

So I have a setting, now I just need to pick bits from it to work on. I wrote myself a list first of all the key things I wanted to do, although I don’t have any particular intention of a stopping point for all this, in fact I may read Excalibur when i run out of things to add just to keep it up! Lets have a look what I’m working on.

  • Heroes – My current list of heroes added from the series consists of the Black Knight, Captain Britain, Captain Midlands, Faiza Hussain, Pete Wisdom, Spitfire and Union Jack.
  • Mastermind – Just the one so far, Plokta, a duke of hell. His name just comes form ‘Press Lots of Keys to Abort’, although for what reason i can’t imagine, but I do find it amusing!
  • Scheme – 2 Schemes to start with, ‘Dream Corridor’ is from the same storyline as Plokta, and ‘Steal Britain’s Magic’ is another key one, which takes part during the Secret Invasion storyline in the Marvel universe, with the invading Skrulls attempting to steal our sources of magical power.
  • Henchmen – In the comic, plokta is trying to capture people in his dream corridor to drain their energies, which he uses to make Mindless Ones, they seemed pretty hilariously easy to beat though, despite attempts to make them sound like terrible enemies in the text, so I made them henchmen for now! I guess they are as strong as the source which makes them, which is in it’s early stages in the books.

I’m having an absolute ton of fun designing all of this lot, and now that I have my methods for getting the graphics done, I’m looking forward to testing it all out and making sure it’s balanced. Some of that can be done just from looking at the cards, and I posted up what I was doing early over on boardgamegeek to get feedback before I go about printing things off and taking it further. I’m not completely sure if that was the right thing to do, as some people don’t seem overly impressed as seeing unfinished ideas posted up, but that’s just how I prefer to do things ^^

http://boardgamegeek.com/thread/1029863/ss-customs-captain-britain-and-mi13-wip

If you’ve played Legendary, you’ll realise from the pictures that I haven’t kept the exact same style. It’s not that I don’t want to, but I simply couldn’t find anything high enough resolution to look good, and I didn’t want both the borders AND the background images to look terrible, so I went about coming up with my own. There’s nothing much to them, as I kept the same general style as the standard ones, but the pictures are fairly high resolution ones I found of the Captain Britain and MI13 comics, so they look pretty cool anyway (At least in my opinion!), plus it makes my work that bit more unique, which I quite like (I really loved that doing the Smash Up customs, all the styling was unique for each faction, so there was no feeling of being carbon-copies of the base game!).

Next step will be printing off on paper or card, and playing a game where my deck gets sleeved up as I play. Hopefully it’ll turn out to be fun as is, and if not, balancing time. When i can get them to something satisfactory (Not necessarily perfect) then I’ll be sending off an order to PrinterStudio to get some more sturdy cards to play with, and they’ll be added to the box with everything else, I can’t wait!

Thanks for reading! It’s ever so fun to write all this stuff, and seeing that I have a reader count higher than 0 is just awesome!

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